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axopen.simatic1500 0.4.5-alpha.933

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About this version

ix.core

ix.core provides basic blocks for building AXOpen applications.

Basic concepts

IxContext

IxContext encapsulates entire application or application units. Any solution may contain one or more contexts, however the each should be considered to be an isolated island and any direct inter-context access to members must be avoided.

IMPORTANT Each IxContext must belong to a single PLC task. Multiple IxContexts can be however running on the same task.

  classDiagram 
    class Context{
        #Main()*
        +Run()
    }     

In its basic implementation IxContext has relatively simple interface. The main method is the method where we place all calls of our sub-routines. In other words the Main is the root of the call tree of our program.

Run method runs the IxContext. It must be called cyclically within a program unit that is attached to a cyclic task.

Why do we need IxContext

IxContext provides counters, object identification and other information about the execution of the program. These information is then used by the objects contained at different levels of the IxContext.

How IxContext works

When you call Run method on an instance of a IxContext, it will ensure opening IxContext, running Main method (root of all your program calls) and IxContext closing.

  flowchart LR
    classDef run fill:#80FF00,stroke:#0080FF,stroke-width:4px,color:#7F00FF,font-size:15px,font-weight:bold                                                      
    classDef main fill:#ff8000,stroke:#0080ff,stroke-width:4px,color:#7F00FF,font-size:15px,font-weight:bold                                                                                                           
    id1(Open):::run-->id2(#Main*):::main-->id3(Close):::run-->id1

How to use IxContext

Base class for the IxContext is ix.core.IxContext. The entry point of call execution of the IxContext is Main method. Notice that the IxContext class is abstract and cannot be instantiated if not extended. Main method must be overridden in derived class notice the use of override keyword and also that the method is protected which means the it is visible only from within the IxContext and derived classes.

How to extend IxContext class

USING ix.core

CLASS PUBLIC MyContext EXTENDS IxContext
    METHOD PROTECTED OVERRIDE Main
        // Here goes all your logic for given IxContext.
    END_METHOD
END_CLASS

Cyclical call of the IxContext logic (Main method) is ensured when IxContext Execute method is called. Execute method is public therefore accessible and visible to any part of the program that whishes to call it.

How to start IxContext's execution

PROGRAM MyProgram
    VAR
        _myContext : MyContext;
    END_VAR

    _myContext.Run();
END_PROGRAM

IxObject

IxObject is the base class for any other classes of AXOpen. It provides access to the parent IxObject and the IxContext in which it was initialized.

  classDiagram
    class Object{
        +Initialize(IIxContext context)
        +Initialize(IIxObject parent)        
    }     

IxObject initialization within a IxContext

    CLASS PUBLIC MyContext EXTENDS ix.core.IxContext
        VAR
            _myObject : ix.core.IxObject;
        END_VAR
        METHOD PROTECTED OVERRIDE Main
            _myObject.Initialize(THIS);            
        END_METHOD
    END_CLASS

IxObject initialization within another IxObject

    CLASS PUBLIC MyParentObject EXTENDS ix.core.IxObject
        VAR
            _myChildObject : ix.core.IxObject;
        END_VAR
        METHOD PROTECTED OVERRIDE Main
            _myChildObject.Initialize(THIS);            
        END_METHOD
    END_CLASS

IxTask

IxTask provides basic task execution. IxTask needs to be initialized to set the proper IxContext.

IxTask initialization within a IxContext

    CLASS IxTaskExample EXTENDS IxContext         
        VAR PUBLIC
            _myTask : IxTask;
            _myCounter : ULINT;
        END_VAR
    
        METHOD PUBLIC Initialize
            // Initialization of the context needs to be called first
            // It does not need to be called cyclically, just once
            _myTask.Initialize(THIS);
        END_METHOD
    END_CLASS  

There are two key methods for managing the IxTask:

  • Invoke() fires the execution of the IxTask (can be called fire&forget or cyclically)
  • Execute() method must be called cyclically. The method returns TRUE when the IxTask is required to run until enters Done state or terminates in error.

For termination of the execution of the IxTask there are following methods:

  • DoneWhen(Done_Condition) - terminates the execution of the IxTask and enters the Done state when the Done_Condition is TRUE.
  • ThrowWhen(Error_Condition) - terminates the execution of the IxTask and enters the Error state when the Error_Condition is TRUE.
  • Abort() - terminates the execution of the IxTask and enters the Ready state if the IxTask is in the Busy state, otherwise does nothing.

To reset the IxTask from any state in any moment there is following method:

  • Restore() acts as reset of the IxTask (sets the state into Ready state from any state of the IxTask).

Moreover, there are seven more "event-like" methods that are called when a specific event occurs (see the chart below).

flowchart TD
    classDef states fill:#80FF00,stroke:#0080FF,stroke-width:4px,color:#7F00FF,font-size:15px,font-weight:bold                                                      
    classDef actions fill:#ff8000,stroke:#0080ff,stroke-width:4px,color:#7F00FF,font-size:15px,font-weight:bold                                                      
    classDef events fill:#80FF00,stroke:#0080ff,stroke-width:4px,color:#7F00FF,font-size:15px,font-weight:bold                                                      

    s1((Ready)):::states
    s2((Kicking)):::states
    s3((Busy)):::states
    s4((Done)):::states
    s5((Error)):::states
    s6((Aborted)):::states
    a1("Invoke()#128258;"):::actions
    a2("Execute()#128260;"):::actions
    a3("DoneWhen(TRUE)#128258;"):::actions
    a4("ThrowWhen(TRUE)#128258;"):::actions
    a5("NOT Invoke() call for at<br>least two Context cycles#128260;"):::actions
    a6("Restore()#128258;"):::actions
    a7("Abort()#128258;"):::actions
    a8("Resume()#128258;"):::actions
    e1{{"OnStart()#128258;"}}:::events
    e2{{"OnError()#128258;"}}:::events
    e3{{"WhileError()#128260;"}}:::events
    e4{{"OnDone()#128258;"}}:::events
    e5{{"OnAbort()#128258;"}}:::events
    e6{{"OnRestore()#128258;"}}:::events
    
    subgraph legend[" "]
        direction LR
        s((State)):::states
        ac("Action #128260;:called<br>cyclically"):::actions
        as("Action #128258;:single<br>or cyclical call "):::actions
        ec{{"Event #128260;:called<br>cyclically"}}:::events
        es{{"Event #128258;:triggered<br>once "}}:::events
    end
    
    subgraph chart[" "]
        direction TB
        s1
        s1-->a1
        a1-->s2
        s2-->a2
        s3-->a3
        s3-->a7
        a7-->e5
        a7-->s6
        s6-->a8
        a8-->s3
        a3-->s4
        s4---->a5
        a5-->a1
        a2--->s3
        s3--->a4
        a4-->s5
        s5-->a6
        a6-->e6
        a2-->e1
        a4-->e2
        a4-->e3
        a3-->e4
        a6-->s1
    end

Example of using IxTask:

    CLASS IxTaskExample EXTENDS IxContext         
        VAR PUBLIC
            _myTask : IxTask;
            _myCounter : ULINT;
        END_VAR
    
        METHOD PUBLIC Initialize
            // Initialization of the context needs to be called first
            // It does not need to be called cyclically, just once
            _myTask.Initialize(THIS);
        END_METHOD

        METHOD PROTECTED OVERRIDE Main
            // Cyclicall call of the Execute
            IF _myTask.Execute() THEN
                _myCounter := _myCounter + ULINT#1;
                _myTask.DoneWhen(_myCounter = ULINT#100);
            END_IF;
        END_METHOD
    END_CLASS  

The IxTask executes upon the Invoke method call. Invoke fires the execution of Execute logic upon the first call, and it does not need cyclical calling.

    _myTask.Invoke();

Invoke() method returns IIxTaskState with the following members:

  • IsBusy indicates the execution started and is running.
  • IsDone indicates the execution completed with success.
  • HasError indicates the execution terminated with a failure.
  • IsAborted indicates that the execution of the IxTask has been aborted. It should continue by calling the method Resume().
            // Wait for IxTask to Complete 
            IF _myTask.Invoke().IsDone() THEN
                ; //Do something
            END_IF;
            // ALTERNATIVELY
            _myTask.Invoke();
            IF _myTask.IsDone() THEN
                ; //Do something ALTERNATIV
            END_IF;
            // Make sure that the IxTask is executing 
            IF _myTask.Invoke().IsBusy() THEN
                ; //Do something
            END_IF;
            // Check for IxTask's error 
            IF _myTask.Invoke().HasError() THEN
                ; //Do something
            END_IF;

The IxTask can be started only from the Ready state by calling the Invoke() method in the same Context cycle as the Execute() method is called, regardless the order of the methods calls. After IxTask completion, the state of the IxTask will remain in Done, unless:

1.) IxTask's Restore method is called (IxTask changes it's state to Ready state).

2.) Invoke method is not called for two or more consecutive cycles of its context (that usually means the same as PLC cycle); successive call of Invoke will switch the task into the Ready state and immediately into the Kicking state.

The IxTask may finish also in an Error state. In that case, the only possibility to get out of Error state is by calling the Restore() method.

To implement any of the already mentioned "event-like" methods the new class that extends from the IxTask needs to be created. The required method with PROTECTED OVERRIDE access modifier needs to be created as well, and the custom logic needs to be placed in. These methods are:

  • OnAbort() - executes once when the task is aborted.
  • OnResume() - executes once when the task is resumed.
  • OnDone() - executes once when the task reaches the Done state.
  • OnError() - executes once when the task reaches the Error state.
  • OnRestore() - executes once when the task is restored.
  • OnStart() - executes once when the task starts (at the moment of transition from the Kicking state into the Busy state).
  • WhileError() - executes repeatedly while the task is in Error state (and Execute() method is called).

Example of implementing "event-like" methods:

    CLASS MyCommandTask Extends CommandTask
        VAR
            OnAbortCounter : ULINT;
            OnResumeCounter : ULINT;
            OnDoneCounter : ULINT;
            OnErrorCounter : ULINT;
            OnRestoreCounter : ULINT;
            OnStartCounter : ULINT;
            WhileErrorCounter : ULINT;
        END_VAR
        METHOD PROTECTED OVERRIDE OnAbort 
            OnAbortCounter := OnAbortCounter + ULINT#1;
        END_METHOD

        METHOD PROTECTED OVERRIDE OnResume 
            OnResumeCounter := OnResumeCounter + ULINT#1;
        END_METHOD

        METHOD PROTECTED OVERRIDE OnDone 
            OnDoneCounter := OnDoneCounter + ULINT#1;
        END_METHOD
    
        METHOD PROTECTED OVERRIDE OnError 
            OnErrorCounter := OnErrorCounter + ULINT#1;
        END_METHOD

        METHOD PROTECTED OVERRIDE OnRestore 
            OnRestoreCounter := OnRestoreCounter + ULINT#1;
        END_METHOD

        METHOD PROTECTED OVERRIDE OnStart 
            OnStartCounter := OnStartCounter + ULINT#1;
        END_METHOD

        METHOD PROTECTED OVERRIDE WhileError 
            WhileErrorCounter := WhileErrorCounter + ULINT#1;
        END_METHOD    
    END_CLASS

Step

IxStep is an extension class of the IxTask and provides the basics for the coordinated controlled execution of the task in the desired order based on the coordination mechanism used.

IxStep contains the Execute() method so as its base class overloaded and extended by following parameters:

  • coord (mandatory): instance of the coordination controlling the execution of the IxStep.
  • Enable (optional): if this value is FALSE, IxStep body is not executed and the current order of the execution is incremented.
  • Description (optional): IxStep description text describing the action the IxStep is providing.

IxStep class contains following public members:

  • Order: Order of the IxStep in the coordination. This value can be set by calling the method SetSteoOrder() and read by the method GetStepOrder().
  • StepDescription: IxStep description text describing the action the IxStep is providing. This value can be set by calling the Execute() method with Description parameter.
  • IsActive: if TRUE, the IxStep is currently executing, or is in the order of the execution, otherwise FALSE. This value can be set by calling the method SetIsActive() and read by the method GetIsActive().
  • IsEnabled: if FALSE, IxStep body is not executed and the current order of the execution is incremented. This value can be set by calling the method SetIsEnabled() or calling the Execute() method with Enable parameter and read by the method GetIsEnabled().

IxSequencer

IxSequencer is an IxCordinator class provides triggering the IxStep-s inside the sequence in the order they are written.

IxSequencer extends from IxTask so it also has to be initialized by calling its Initialize() method and started using its Invoke() method.

IxSequencer contains following methods:

  • Open(): this method must be called cyclically before any logic. It provides some configuration mechanism that ensures that the steps are going to be executed in the order, they are written. During the very first call of the sequence, no step is executed as the IxSequencer is in the configuring state. From the second context cycle after the IxSequencer has been invoked the IxSequencer change its state to running and starts the execution from the first step upto the last one. When IxSequencer is in running state, order of the step cannot be changed.
  • MoveNext(): Terminates the currently executed step and moves the IxSequencer's pointer to the next step in order of execution.
  • RequestStep(): Terminates the currently executed step and set the IxSequencer's pointer to the order of the RequestedStep. When the order of the RequestedStep is higher than the order of the currently finished step (the requested step is "after" the current one) the requested step is started in the same context cycle. When the order of the RequestedStep is lower than the order of the currently finished step (the requested step is "before" the current one) the requested step is started in the next context cycle.
  • CompleteSequence(): Terminates the currently executed step, completes (finishes) the execution of this IxSequencer and set the coordination state to Idle. If the SequenceMode of the IxSequencer is set to Cyclic, following Open() method call in the next context cycle switch it again into the configuring state, reasign the order of the individual steps (even if the orders have been changed) and subsequently set IxSequencer back into the running state. If the SequenceMode of the IxSequencer is set to RunOnce, terminates also execution of the IxSequencer itself.
  • `GetCoordinatorState()': Returns the current state of the IxSequencer.
    • Idle
    • Configuring: assigning the orders to the steps, no step is executed.
    • Running: orders to the steps are already assigned, step is executed.
  • SetSteppingMode(): Sets the stepping mode of the IxSequencer. Following values are possible.
    • None:
    • StepByStep: if this mode is choosen, each step needs to be started by the invocation of the StepIn commmand.
    • Continous: if this mode is choosen (default), each step is started automaticcaly after the previous one has been completed.
  • GetSteppingMode(): Gets the current stepping mode of the IxSequencer.
  • SetSequenceMode(): Sets the sequence mode of the IxSequencer. Following values are possible.
    • None:
    • RunOnce: if this mode is choosen, after calling the method CompleteSequence() the execution of the sequence is terminated.
    • Cyclic: if this mode is choosen (default), after calling the method CompleteSequence() the execution of the sequence is "reordered" and started from beginning.
  • GetSequenceMode(): Gets the current sequence mode of the IxSequencer.
  • GetNumberOfConfiguredSteps(): Gets the number of the configured steps in the sequence.
    CLASS IxSequencerExample EXTENDS IxContext
        VAR PUBLIC
            _mySequencer : IxSequencer;
            _step_1 : IxStep;
            _step_2 : IxStep;
            _step_3 : IxStep;
            _myCounter : ULINT;
        END_VAR
    
        METHOD PUBLIC Initialize
            // Initialization of the context needs to be called first
            // It does not need to be called cyclically, just once
            _mySequencer.Initialize(THIS);
            _step_1.Initialize(THIS);
            _step_2.Initialize(THIS);
            _step_3.Initialize(THIS);
        END_METHOD

        METHOD PROTECTED OVERRIDE Main
            _mySequencer.Open();

            // Example of the most simple use of Execute() method of step class, only with IxCoordinator defined. 
            IF _step_1.Execute(_mySequencer) THEN
                // do something
                _myCounter := _myCounter + ULINT#1;
                IF (_myCounter MOD ULINT#5) = ULINT#0 THEN
                    // continue to the next step of the sequence
                    _mySequencer.MoveNext();
                END_IF;
            END_IF;

            // Example of use of the Execute() method of step class with Enable condition.
            // This step is going to be executed just in the first run of the sequence,
            // as during the second run, the Enable parameter will have the value of FALSE.
            IF _step_2.Execute(coord := _mySequencer, Enable := _myCounter <= ULINT#20) THEN
                _myCounter := _myCounter + ULINT#1;
                IF _myCounter = ULINT#20 THEN
                    // Jumping to step 1. As it is jumping backwards, the execution of step 1  
                    // is going to be started in the next context cycle.
                    _mySequencer.RequestStep(_step_1);
                END_IF;
            END_IF;

            // Example of use of the Execute() method of step class with all three parameters defined.
            IF _step_3.Execute(coord := _mySequencer, Enable := TRUE, Description := 'This is a description of the step 3' ) THEN
                _myCounter := _myCounter + ULINT#1;
                IF (_myCounter MOD ULINT#7) = ULINT#0 THEN
                    // Finalize the sequence and initiate the execution from the first step.
                    _mySequencer.CompleteSequence();
                END_IF;
            END_IF;
        END_METHOD   
    END_CLASS

IxComponent

IxComponent is an abstract class extending the IxObject, and it is the base building block for the "hardware-related devices" like a pneumatic piston, servo drive, robot, etc., so as for the, let's say, "virtual devices" like counter, database, etc. IxComponent is designed to group all possible methods, tasks, settings, and status information into one consistent class. As the IxComponent is an abstract class, it cannot be instantiated and must be extended. In the extended class, two methods are mandatory.

Restore() - inside this method, the logic for resetting the IxComponent or restoring it from any state to its initial state should be placed.

ManualControl() - inside this method, the logic for manual operations with the component should be placed. To be able to control the IxComponent instance manually, the method ActivateManualControl() of this instance needs to be called cyclically.

The base class contains two additional method to deal with the manual control of the IxComponent. ActivateManualControl() - when this method is called cyclically, the IxComponent changes its behavior to manually controllable and ensure the call of the ManualControl() method in the derived class.

IsManuallyControllable() -returns TRUE when the IxComponent is manually controllable.

Layout attributes ComponentHeader and ComponentDetails

The visual view of the extended IxComponent on the UI side could be done both ways. Manually with complete control over the design or by using the auto-rendering mechanism of the RenderableContentControl (TODO add a link to docu of the RenderableContentControl) element, which is, in most cases, more than perfect. To take full advantage of the auto-rendering mechanism, the base class has implemented the additional layout attributes ComponentHeader and ComponentDetails(TabName). The auto-rendered view is divided into two parts: the fixed one and the expandable one. All IxComponent members with the ComponentHeader layout attribute defined will be displayed in the fixed part. All members with the ComponentDetails(TabName) layout attribute defined will be displayed in the expandable part inside the TabControl with "TabName". All members are added in the order in which they are defined, taking into account their layout attributes like Container(Layout.Wrap) or Container(Layout.Stack).

How to implement IxComponent

Example of the implementation very simple IxComponent with members placed only inside the Header.

using AXOpen.core;

{#ix-attr:[Container(Layout.Stack)]}
{#ix-set:AttributeName = "Component with header only example"}
CLASS PUBLIC ComponentHeaderOnlyExample EXTENDS IxComponent 
    METHOD PROTECTED OVERRIDE Restore: IIxTask 
        // Some logic for Restore could be placed here.
        // For Example:
        valueReal := REAL#0.0;
        valueDint := DINT#0;
    END_METHOD

    METHOD PROTECTED OVERRIDE ManualControl
        // Some logic for manual control could be placed here.
        ;
    END_METHOD

    // Main method of the `IxComponent` that needs to be called inside the `IxContext` cyclically.
    METHOD PUBLIC Run
        // Declaration of the input and output variables.
        // In the case of "hardware-related" `IxComponent`, 
        // these would be the variables linked to the hardware. 
        VAR_INPUT 
            inReal : REAL;
            inDint : DINT;
        END_VAR
        VAR_OUTPUT
            outReal : REAL;
            outDint : DINT;
        END_VAR
        
        // This must be called first.
        SUPER.Open();

        // Place the custom logic here.
        valueReal := valueReal * inReal;
        valueDint := valueDint + inDint;

        outReal := valueReal;
        outDint := valueDint;
    END_METHOD 

    VAR PUBLIC
        {#ix-attr:[Container(Layout.Wrap)]}
        {#ix-attr:[ComponentHeader()]}        
        {#ix-set:AttributeName = "Real product value"}
        valueReal : REAL := REAL#1.0; 
        {#ix-attr:[ComponentHeader()]}        
        {#ix-set:AttributeName = "Dint sum value"}
        valueDint : DINT:= DINT#0; 
    END_VAR
END_CLASS

How to use IxComponent

The instance of the extended IxComponent must be defined inside the IxContext.

.....................EXTENDS AXOpen.core.IxContext
        VAR PUBLIC
            {#ix-set:AttributeName = "Very simple component example with header only defined"}
            MyComponentWithHeaderOnly : ComponentHeaderOnlyExample;  
        END_VAR

Inside the Main() method of the related IxContext following rules must be applied. The Initialize() method of the extended instance of the IxComponent must be called first. The Run() method with the respective input and output variables must be called afterwards.

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