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Run LittlevGL via PlatformIO

CI

This demo should help you to organize your project with awesome PlatformIO IDE.

  1. It automates installing everything - just open folder with this project in vscode, and agree to install all it offers.
  2. It contains working LittlevGL demo, runnable on both are metal and PC.
  3. It has example, how to configure PlatomIO.

How to install & use demo

Install Visual Studio Code

https://code.visualstudio.com/ - follow instructions there, if you don't have vscode yet.

Install SDL drivers

Linux (Ubuntu, Debian, ...)

Use one of options below:

# 64 bits
sudo apt-get install libsdl2-dev
# 32 bits
sudo apt-get install gcc-multilib g++-multilib libsdl2-dev:i386

Note:

  • Use 32-bits build for more correct memory stat info.
  • If you have conflicts on libsdl2-dev:i386 install, remove 64-bits version and dependencies first.

MacOS

Use Homebrew:

brew install sdl2

Windows

Use MSYS2

pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2

Add the path to your Mingw-w64 bin folder to the Windows PATH environment variable (usually C:\msys64\mingw64\bin). See instruction, 4.

Install flasher drivers (optional)

If you plan to upload firmware & debug hardware, read notes in PlatformIO install docs.

Build/Run

  1. Clone this repository or download as zip.
  2. In vscode, open folder via File -> Open Folder... menu.
    • If you do it first time - agree, when it suggests to install PlatformIO plugin, and wait when PlatformIO then install build tools and package dependencies.

To build/execute, on PlafomIO tab expand desired env and click target:

Note, for emulator env upload also executes compiled binary.

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PlatformIO project example for LVGL

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