@author Kerri Shotts @email [email protected] @version 1.1.0
Implements some basic native controls for iOS. This library should be
considered "alpha" release, since it's very new. It supports iOS 7 with partial support
for iOS 6. Keep in mind that iOS 6 often renders with very different intents than iOS 7,
and the plugin makes no effort to ensure the same visual semantics. That is to say that
a tintColor
on a navigation bar in iOS 6 affects the background color while on iOS 7
it affects the foreground color. Or, on iOS 6, the navigation bar needs to start at y-
offset zero, while on iOS 7, it needs to start at y-offset 20.
The library has been designed so as to be simple to code against: generally you don't need to worry about a lot of asynchronous code except for event-handling. It's also somewhat iOS-centric, so although the protocol could easily be implemented for another platform, the lingo is iOS-inspired.
The license is MIT, so feel free to use, enhance, etc. If you do make changes that would benefit the community, it would be great if you would contribute them back to the original plugin, but that is not required.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Available on Github. Contributions welcome!
- Cordova 2.9 or higher (tested 3.3, 3.4)
- iOS 6 (partial; no attempt is made to reconcile visual semantics)
- iOS 7
Add the plugin using Cordova's CLI:
cordova plugin add com.photokandy.nativecontrols
All interaction with the library is through window.nativeControls
.
Rect
s are used when you need to specify the frame for a native control. A frame is simply the position and size of a native control on the screen.
The Rect
method takes four parameters: x
and y
coordinates for the top-left corner of the frame and w
and h
values indicating the size of the frame. An object of the form {origin: {x: #, y: #}, size: {w: #, h: #}}
is returned.
var aRect = window.nativeControls.Rect (10, 50, 100, 200);
The above rectangle indicates a rectangle with the top left corner at (10, 50) and a bottom right corner at (110, 250).
If you want to copy a value of type Rect
, you can do so as follows:
var aCopy = window.nativeControls.Rect (aRect);
Note: You aren't required to use window.nativeControls.Rect as long as you pass in an object of the above form.
Color
s are used when you need to specify the color of an item. Instead of passing hex colors (like #204080
), the red, green, blue, and alpha components are passed. Alternatively, a few predefined colors can be passed as a string (like BLUE
).
Four parameters are required unless a predefined color is used -- the first three specify the red, green, and blue values, and range from 0 to 255. The last value specifies the alpha value, and ranges from 0.0 to 1.0.
The returned object is of the form {r: #, g: #, b: #, a: #}
.
var aBlueColor = window.nativeControls.Color ( 0, 0, 128, 1.0 );
var aRedColor = window.nativeControls.Color ( 'RED' );
If you want to copy a Color
value in order to modify it, you can use this:
var aColorCopy = window.nativeControls.Color ( aBlueColor );
Note: You aren't required to use window.nativeControls.Color as long as you pass in an object of the above form.
Clear
Black
Blue
Green
Red
DarkGray
Gray
LightGray
White
Cyan
Yellow
Magenta
Orange
Purple
Brown
If you want to define other colors, you can use the following:
window.nativeControls.colors.darkred = window.nativeControls.Color(127, 0, 0, 1.0);
var aDarKRedColor = window.nativeControls.Color ("darkred");
Note: the property on colors
must be lowercase. When calling Color
, the case does not matter.
All native controls are based on a NativeControl
class that is initialized with the type of control you wish to create. This can be done by calling any of the native control creation methods:
NavigationBar
NavigationItem
BarButton
(deprecated; do not use)BarTextButton
BarImageButton
ToolBar
MessageBox
ActionSheet
Button
For example, you can create a BarTextButton
using
var aButton = window.nativeControls.BarTextButton();
When you are done with a native control, you should always destroy it, otherwise your app will leak resources. Destroy it as follows:
aButton.destroy();
Regular buttons can be positioned anywhere on the screen, and can display text, images, or both. Bear in mind that they will not track with the scroll of the underlying webview. On iOS 7 there is no border or background while on iOS 6, the button has a white background with a rounded border.
var aButton = window.nativeControls.Button();
In order to display, a button must have at least a title or an image in addition to a frame:
aButton.title = "Button";
aButton.image = "path/to/image"; // no .png or @2x
aButton.frame = window.nativeControls.Rect(100,100,144,44);
Images will use "@2x" retina assets automatically if provided, and will scale them appropriately if @1x retina assets are not provided. If the image is in the www/img
directory, or a subdirectory, refer to it like so:
aButton.image = "/www/img/book";
To show a button, add it to the view:
aButton.addToView();
To respond to a tap, listen for the tap
event:
aButton.addEventListener ( "tap", function () { /* button tapped */ } );
frame <Rect>
- the location and size of theButton
image <String>
- the path to the image. On iOS 7, will be colored with thetintColor
; on iOS 6, the image is rendered as-is.title <String>
- the name of theButton
tintColor <Color>
-Color
for theButton
text/icon Not Supported on iOS 6
destroy
- destroys the controladdToView
- adds the button to the web viewremoveFromView
- removes the button from the web viewaddEventListener (event, handler)
- adds an event listener to the buttonremoveEventListener (event, handler)
- removes an event listener from the button
Buttons support quite a few events. You can attach a listener using addToEventListener
.
Events supported:
editingChanged
editingDidBegin
editingDidEnd
editingDidEndOnExit
touchCancel
touchDown
touchDownRepeat
touchDragEnter
touchDragExit
touchDragInside
touchDragOutside
touchUpInside
tap
touchUpOutside
valueChanged
Bar buttons can be added to NavigationItem
s and ToolBar
s. They can be a text label or an icon. They will be tinted with their parent container's tint color (unless overridden).
In the example below we create a text and image bar button. Notice that we specify the type of content (text or image). Once done, you must not assign an image to a text bar button or the reverse. If you do, you may encounter strange layout issues.
var button1 = window.nativeControls.BarTextButton();
button1.title = "Add"
var button2 = window.nativeControls.BarImageButton();
button2.image = "/path/to/image" // no .png or @2x
In order to respond to a button tap, you can attach an event handler:
button1.addEventListener ( "tap", function (evt) { ... } );
You can also remove event listeners when you no longer need to respond to the event.
Images will use "@2x" retina assets automatically if provided, and will scale them appropriately if @1x retina assets are not provided. If the image is in the www/img
directory, or a subdirectory, refer to it like so:
button3.image = "/www/img/book";
title <string>
- the title of the button (only onBarTextButton
s)image <string>
- the image for the button (only onBarImageButton
s). On iOS 7 colored bytintColor
; on iOS 6, the image is used as-is.tintColor <Color>
- the tint color of the button not supported on iOS 6
addEventListener (event, handler)
- adds an event listener to the buttonremoveEventListener (event, handler)
- removes an event listener from the buttondestroy
- destroys the control
tap
- fired when the button is tapped.
This will create a navigation bar at the top of the window with a white background and a red tint color (for any buttons) on iOS 7:
var navigationBar = window.nativeControls.NavigationBar();
navigationBar.tintColor = window.nativeControls.Color ( "red" );
navigationBar.barTintColor = window.nativeControls.Color ( "white" );
navigationBar.addToView();
Navigation bars can be re-oriented on the screen:
navigationBar.frame = window.nativeControls.Rect ( 320, 20, 768-320, 44 );
Navigation bars in iOS 7 usually carry translucency (blurring of the background); this can be turned off if desired:
navigationBar.translucent = false;
Note: your content is not moved out of the way of the navigation bar. You need to apply the appropriate padding, margins, or positioning in order to keep your content out of the way. The benefit here is if you allow the content to scroll under the navigation bar, you can inherit the translucent effect present in iOS 7.
Second note: For iOS 7, your navigation bar must be at the y
position of 20
. The plugin properly extens the navigation bar beyond the scroll bar for you. This means the height should be 44
pixels. On iOS 6, the y
position should be 0
.
barTintColor <Color>
- the background color of the navigation bar; not supported on iOS 6tintColor <Color>
- the tint color of the buttons on the bar for iOS 7; background color on iOS 6.textColor <Color>
- the text color; not supported on iOS 6frame <Rect>
- the location of the navigation bar on screentranslucent <boolean>
- indicates if the navigation bar is translucent or opaque; not supported on iOS 6
addToView
- adds the navigation bar to the web viewremoveFromView
- removes the navigation bar from the web viewpush ( NavigationItem )
- pushes aNavigationItem
onto the barpop
- pops the currently visibleNavigationItem
off the bardestroy
- destroys the control
- None
NavigationBar
s by themselves aren't terribly interesting. In order to display text or controls, you need to create a NavigationItem
:
var navigationItem = window.nativeControls.NavigationItem();
navigationItem.title = "View Title";
At this point, one can add BarButton
s to the left or right side:
navigationItem.leftButtons = [ button1, button2 ];
navigationItem.rightButtons = [ button3, button4 ];
After adding buttons, it can be pushed onto a navigation bar:
navigationBar.push ( navigationItem );
If further NavigationItem
s are pushed, a back button appears with the title of the previous NavigationItem
. The user could pop it manually (by pressing the back button), or it can be popped programmatically:
navigationBar.pop ();
Note: When pushing and popping NavigationItem
s, be careful not to do anything else with a NavigationBar
or NavigationItem
during the animation process, or you will corrupt the view hierarchy. As iOS animations are fixed-duration, it's best
to delay about 400ms (perhaps even a little longer) to get around any animation.
Navigation items can fire events when they are popped and pushed with the pop
and push
events.
title <String>
- the name of theNavigationItem
leftButtons <Array of BarButton>
-Array
ofBarButton
s to display on the left side of theNavigationItem
rightButtons <Array of BarButton>
-Array
ofBarButton
s to display on the right side of theNavigationItem
destroy
- destroys the control
push
- fired when thisNavigationItem
is pushed onto aNavigationBar
pop
- fired when thisNavigationItem
is popped from aNavigationBar
(or when a user taps the back button on aNavigationItem
)
ToolBar
s can be created like this:
var toolbar = window.nativeControls.ToolBar();
toolbar.buttons = [button1, button2];
toolbar.tintColor = window.nativeControls.Color ("blue");
toolbar.addToView();
Toolbars can also be positioned by changing their frame
property.
tintColor <Color>
- The tint color for anyBarButton
s on iOS 7; background color on iOS 6;buttons <Array of BarButton>
-Array
ofBarButton
s to display in the center of theToolBar
frame <Rect>
- the location of the tool bar on screen
addToView
- adds the tool bar to the web viewremoveFromView
- removes the tool bar from the web viewdestroy
- destroys the control
- None
These are lumped together, because although they are presentationally different (on iPhone), they are very similar logically.
A message box can be created as follows:
var messageBox = window.nativeControls.MessageBox();
messageBox.title = "Title of the message";
messageBox.text = "Are you sure?";
messageBox.addButtons ( [ "Yes", "No", "Cancel" ] );
messageBox.cancelButtonIndex = 2; // zero-based
messageBox.addEventListener ( "tap", function ( evt ) { console.log ( evt.data ); } );
messageBox.show();
Message boxes can be hidden by calling hide
-- any event handler will be called with the cancel button index.
Alert boxes are created very similarly, except they don't support the text
property. Furthermore, they add an additional property called destructiveButtonIndex
that can be used to specify which button will have a destructive effect, like so:
var actionSheet = window.nativeControls.ActionSheet();
actionSheet.title = "Title of sheet";
actionSheet.addButtons ( [ "Delete", "Share", "Cancel" ] );
actionSheet.cancelButtonIndex = 2;
actionSheet.destructiveButtonIndex = 0;
actionSheet.show();
Input boxes are Message boxes with a different alertType
:
messageBox.alertType = "input" // or secureInput, default, userNameAndPassword
messageBox.inputText = "default text";
messageBox.passwordText = "default password"; // only if userNameAndPassword
Input boxes can fire additional events: inputChanged
and passwordChanged
. They also pass along the contents of the input fields when a tap
occurs. Currently only supported on iOS 7; will crash on iOS 6.
messageBox.addEventLister ( "tap", function ( evt )
{
var data = JSON.parse(atob(evt.data));
var buttonPressed = data.buttonPressed;
var inputText = data.values[0];
var passwordText = data.values[1];
}
title <String>
- The title of the alerttext <String>
- Secondary text of the alert; valid only formessageBox
(notactionSheet
)cancelButtonIndex <Integer>
- specifies which button is the cancel button; zero-baseddestructiveButtonIndex <Integer>
- specifies which button is destructive; zero-based. Only available foractionSheet
stype <String>
- specifies the type ofMessageBox
; one ofdefault
(normalMessageBox
),input
(MessageBox
with one input field),secureInput
(MessageBox
with one input field that masks characters), anduserNameAndPassword
(MessageBox
with a username field and password field). Only available forMessageBox
inputText
- sets the default text for aMessageBox
with an input field; only available forMessageBox
passwordText
- sets the default password for aMessageBox
with username and password fields; only available forMessageBox
show
- displays the alerthide
- dismisses the alert; any handler is called indicating that thecancelButtonIndex
button was tappeddestroy
- destroys the control
tap
- fired whenever a button is tapped or the alert is dismissed. The button tapped is specified in thedata
field of theevent
(zero-based). ForMessageBox
es having data fields, thedata
field of theevent
object is a Base64-encoded JSON object of the following form:
{ buttonPressed: #,
values: [ textField1 [,textField2 ] ]
}
Communication from JavaScript over the native bridge are queued internally. The queue only processes one command at a time and executes commands in the order they were queued.
Commands can be enqueued by calling window.nativeControls.queueExec
with the following parameters:
- The native control
- The command (string)
- Command data
- success handler (optional)
- failure handler (optional)
The queue is processed whenever queueExec
is called and as long as there are items in the queue. Commands are then sent over to the native side by using cordova.exec
passing PKNativeControls
and handleOperation
as the method call. Data passed includes the control's class, unique ID, the command, and the command data.
The native side receives these values and acts on them according to the type of control, the control's unique ID, and the command. If the operation is successful, the succes handler is called. If the operation fails, the failure handler is called.
Command | NavigationBar | NavigationItem | BarButton | ToolBar | MessageBox | ActionSheet | Buttons |
---|---|---|---|---|---|---|---|
addToView | X | - | - | X | - | - | X |
addButtons | - | - | - | - | X | X | - |
create | X | X | X | X | X | X | X |
destroy | X | X | X | X | X | X | X |
getFrame* | X | - | - | X | - | - | X |
getInputText* | - | - | - | - | X | - | - |
getPasswordText* | - | - | - | - | X | - | - |
hide | - | - | - | - | X | X | - |
pop | X | - | - | - | - | - | - |
push | X | - | - | - | - | - | - |
removeFromView | X | - | - | X | - | - | X |
setBarTintColor | X | - | - | X | - | - | - |
setButtons | - | - | - | X | - | - | - |
setCancelButton | - | - | - | - | X | X | - |
setDestructiveButton | - | - | - | - | - | X | - |
setFrame | X | - | - | X | - | - | X |
setImage | - | - | X | - | - | - | X |
setInputText | - | - | - | - | X | - | - |
setLeftButtons | - | X | - | - | - | - | - |
setPasswordText | - | - | - | - | X | - | - |
setRightButtons | - | X | - | - | - | - | - |
setTintColor | X | - | X | X | - | - | X |
setTextColor | X | - | - | - | - | - | - |
setTitle | - | X | X | - | X | X | X |
setTranslucency | X | - | - | - | - | - | - |
setType | - | - | - | - | X | - | - |
show | - | - | - | - | X | X | - |
* Data is returned to the success handler
Command | Parameter | Return |
---|---|---|
addToView | - | - |
addButtons | Array of Control IDs | - |
create | - | - |
destroy | - | - |
getFrame | - | Array: [x, y, w, h] |
getInputText | - | String: Input text |
getPasswordText | - | String: Password text |
hide | - | - |
pop | - | - |
push | NavigationItem Control ID | - |
removeFromView | - | - |
setBarTintColor | Array: [r, g, b, a] | - |
setButtons | Array of Bar Button IDs | - |
setCancelButton | Integer | - |
setDestructiveButton | Integer | - |
setFrame | Array: [x, y, w, h] | - |
setImage | String: path to image | - |
setInputText | String | - |
setLeftButtons | Array of Bar Button IDs | - |
setPasswordText | String | - |
setRightButtons | Array of Bar Button IDs | - |
setTintColor | Array: [r, g, b, a] | - |
setTextColor | Array: [r, g, b, a] | - |
setTitle | String | - |
setTranslucency | Boolean | - |
setType | String | - |
show | - | - |
Controls that can send events do so using cordova.fireDocumentEvent
. The event is of the form UUID_Event
. For example, if a control has an ID of 28bbc290-d3df-4df3-ac58-e23296bcb7ea
and a tap
event is fired, a document event of 28bbc290-d3df-4df3-ac58-e23296bcb7ea_tap
is fired. A native control's addEventListener
method simply registers for this event name.
Return data is passed via a data
object when using cordova.fireDocumentEvent
; this is accessible to event handlers by using event.data
.
1.0.0 First Release
1.0.1 Merged pull request #2; toolbar didn't use correct buttons
array.
1.0.2 Documentation fixes
1.1.0 Lots of changes:
- Navigation Bar offset should be 20px and height
should be 44px on iOS 7 as navigation bars now
properly report their position as attached to the
status bar. **this may be a breaking change!**
- setTextColor added to Navigation Bars
- BarTextButton and BarImageButton added (BarButton
deprecated). Do not mix your use here; do not assign
an icon to a BarTextButton and vice versa or you will
experience layout issues
- Messageboxes with input fields now report that data
better (see above documentation); **this is a breaking
change!**
- Rects and Colors can be copied by passing the object to
be copied to their respective create methods. eg:
var aRectCopy = window.nativeControls.Rect(aRect)
- Global colors are now customizable. Add a new color:
window.nativeControls.acolor =
window.nativeControls.Color(100,20,255,1);
DO NOT use camelCase this will cause lookups to fail
when using window.nativeControls.Color("acolor");
- Buttons added. Thanks to and for Matt!