- Checkout the wiki for documentation, help and tips https://github.com/playsign/WebTundraGFX/wiki
- Deer demo
- (PREFERRED METHOD) With Blender exported shader material(specular map + normal map + diffuse) and skeleton animation https://github.com/playsign/WebTundraGFX/blob/master/DeerDemo/ExportedShaderMaterial.html
- With PhongMaterial(specular map + normal map + diffuse) and morph animation https://github.com/playsign/WebTundraGFX/blob/master/DeerDemo/ThreePhongMaterial.html
- With ShaderMaterial(specular map + normal map + diffuse) and without animation https://github.com/playsign/WebTundraGFX/blob/master/DeerDemo/ShaderMaterial.html
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