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Merge pull request #30929 from timschumi/rate-change-ready
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Account for rate changing mods when disabling the "Ready" button
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smoogipoo authored Dec 3, 2024
2 parents ce4aac4 + 6ff1dec commit be05f2a
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Showing 4 changed files with 96 additions and 6 deletions.
76 changes: 76 additions & 0 deletions osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,25 +5,64 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual.OnlinePlay;

namespace osu.Game.Tests.Visual.Playlists
{
public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
private const double track_length = 10000;

[Resolved]
private IAPIProvider api { get; set; } = null!;

protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;

private BeatmapManager beatmaps = null!;
private RulesetStore rulesets = null!;
private BeatmapSetInfo? importedSet;

[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
Dependencies.Cache(Realm);

beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();

Realm.Write(r =>
{
foreach (var set in r.All<BeatmapSetInfo>())
{
foreach (var b in set.Beatmaps)
{
// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
b.Length = track_length - 1000;
}
}
});

importedSet = beatmaps.GetAllUsableBeatmapSets().First();
}

[Test]
public void TestStatusUpdateOnEnter()
{
Expand Down Expand Up @@ -69,5 +108,42 @@ public void TestCloseButtonGoesAwayAfterGracePeriod()
AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
}

[TestCase(120_000, true)] // Definitely enough time.
[TestCase(45_000, true)] // Enough time.
[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
[TestCase(20_000, false)] // Not enough time.
[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
{
Room room = null!;
PlaylistsRoomSubScreen roomScreen = null!;

AddStep("create room", () =>
{
RoomManager.AddRoom(room = new Room
{
Name = @"Test Room",
Host = api.LocalUser.Value,
Category = RoomCategory.Normal,
StartDate = DateTimeOffset.Now,
EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
Playlist =
[
new PlaylistItem(importedSet!.Beatmaps[0])
{
RequiredMods = rate == 1
? []
: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
}
]
});
});

AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
}
}
}
24 changes: 19 additions & 5 deletions osu.Game/Screens/OnlinePlay/Playlists/PlaylistsReadyButton.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Allocation;
Expand All @@ -10,7 +11,9 @@
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Utils;

namespace osu.Game.Screens.OnlinePlay.Playlists
{
Expand All @@ -19,6 +22,9 @@ public partial class PlaylistsReadyButton : ReadyButton
[Resolved]
private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;

[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;

private readonly Room room;

public PlaylistsReadyButton(Room room)
Expand Down Expand Up @@ -63,14 +69,14 @@ protected override void Update()
{
base.Update();

Enabled.Value = hasRemainingAttempts && enoughTimeLeft;
Enabled.Value = hasRemainingAttempts && enoughTimeLeft();
}

public override LocalisableString TooltipText
{
get
{
if (!enoughTimeLeft)
if (!enoughTimeLeft())
return "No time left!";

if (!hasRemainingAttempts)
Expand All @@ -80,9 +86,17 @@ public override LocalisableString TooltipText
}
}

private bool enoughTimeLeft =>
// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
private bool enoughTimeLeft()
{
double rate = ModUtils.CalculateRateWithMods(mods.Value);

// We want to avoid users not being able to submit scores if they chose to not skip,
// so track length is chosen over playable length.
double trackLength = Math.Round(gameBeatmap.Value.Track.Length / rate);

// Additional 30 second delay added to account for load and/or submit time.
return room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(trackLength) < room.EndDate;
}

protected override void Dispose(bool isDisposing)
{
Expand Down
1 change: 0 additions & 1 deletion osu.Game/Screens/Select/BeatmapInfoWedge.cs
Original file line number Diff line number Diff line change
Expand Up @@ -401,7 +401,6 @@ private void refreshBPMAndLengthLabel()
if (beatmap == null || bpmLabelContainer == null)
return;

// this doesn't consider mods which apply variable rates, yet.
double rate = ModUtils.CalculateRateWithMods(mods.Value);

int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate);
Expand Down
1 change: 1 addition & 0 deletions osu.Game/Utils/ModUtils.cs
Original file line number Diff line number Diff line change
Expand Up @@ -286,6 +286,7 @@ public static double CalculateRateWithMods(IEnumerable<Mod> mods)
{
double rate = 1;

// TODO: This doesn't consider mods which apply variable rates, yet.
foreach (var mod in mods.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);

Expand Down

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