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Implement considerations for Relax within osu!taiko diffcalc #22528

Implement considerations for Relax within osu!taiko diffcalc

Implement considerations for Relax within osu!taiko diffcalc #22528

GitHub Actions / Results failed Nov 12, 2024 in 1s

42747 passed, 9 failed and 296 skipped

Tests failed

Report Passed Failed Skipped Time
TestResults-Linux-MultiThreaded.trx 10687✅ 2❌ 74⚪ 2325s
TestResults-Linux-SingleThread.trx 10687✅ 2❌ 74⚪ 1894s
TestResults-Windows-MultiThreaded.trx 10687✅ 2❌ 74⚪ 3154s
TestResults-Windows-SingleThread.trx 10686✅ 3❌ 74⚪ 2757s

❌ TestResults-Linux-MultiThreaded.trx

10763 tests were completed in 2325s with 10687 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity 8✅ 2❌ 2s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity

✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	

❌ TestResults-Linux-SingleThread.trx

10763 tests were completed in 1894s with 10687 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity 8✅ 2❌ 1s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity

✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	

❌ TestResults-Windows-MultiThreaded.trx

10763 tests were completed in 3154s with 10687 passed, 2 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity 8✅ 2❌ 2s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity

✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	

❌ TestResults-Windows-SingleThread.trx

10763 tests were completed in 2757s with 10686 passed, 3 failed and 74 skipped.

Test suite Passed Failed Skipped Time
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity 8✅ 2❌ 2s
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen 43✅ 1❌ 41s

❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity

✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	
❌ TestTaiko
	  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
	  Expected: True
	  But was:  False
	

❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen

✅ TestAudioLeadIn
✅ TestAudioLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestDelayedStart
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
✅ TestIntroStoryboardElement
✅ TestMostInSyncUserIsAudioSource
❌ TestMostInSyncUserIsAudioSource
	assertOnePlayerNotMuted
✅ TestMultipleStartRequests
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
✅ TestTimeDoesNotProgressWhileAllPlayersPaused

Annotations

Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko

Failed test found in:
  TestResults-Linux-MultiThreaded.trx
  TestResults-Linux-MultiThreaded.trx
Error:
    osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
    Expected: True
    But was:  False
  
Raw output
  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
  Expected: True
  But was:  False

   at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

1)    at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko

Failed test found in:
  TestResults-Linux-SingleThread.trx
  TestResults-Linux-SingleThread.trx
Error:
    osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
    Expected: True
    But was:  False
  
Raw output
  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
  Expected: True
  But was:  False

   at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

1)    at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)

Check failure on line 0 in TestResults-Windows-MultiThreaded.trx

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko

Failed test found in:
  TestResults-Windows-MultiThreaded.trx
  TestResults-Windows-MultiThreaded.trx
Error:
    osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
    Expected: True
    But was:  False
  
Raw output
  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
  Expected: True
  But was:  False

   at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

1)    at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko

Failed test found in:
  TestResults-Windows-SingleThread.trx
  TestResults-Windows-SingleThread.trx
Error:
    osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
    Expected: True
    But was:  False
  
Raw output
  osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
  Expected: True
  But was:  False

   at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
   at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
   at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
   at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
   at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
   at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
   at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)

1)    at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
   at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
   at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
   at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)

Check failure on line 0 in TestResults-Windows-SingleThread.trx

See this annotation in the file changed.

@github-actions github-actions / Results

osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource

Failed test found in:
  TestResults-Windows-SingleThread.trx
Error:
  assertOnePlayerNotMuted
Raw output
assertOnePlayerNotMuted
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Platform.ThreadRunner.RunMainLoop()
   at osu.Framework.Platform.GameHost.windowUpdate()
   at osu.Framework.Platform.GameHost.Run(Game game)