Implement considerations for Relax within osu!taiko diffcalc #22528
42747 passed, 9 failed and 296 skipped
Report | Passed | Failed | Skipped | Time |
---|---|---|---|---|
TestResults-Linux-MultiThreaded.trx | 10687✅ | 2❌ | 74⚪ | 2325s |
TestResults-Linux-SingleThread.trx | 10687✅ | 2❌ | 74⚪ | 1894s |
TestResults-Windows-MultiThreaded.trx | 10687✅ | 2❌ | 74⚪ | 3154s |
TestResults-Windows-SingleThread.trx | 10686✅ | 3❌ | 74⚪ | 2757s |
❌ TestResults-Linux-MultiThreaded.trx
10763 tests were completed in 2325s with 10687 passed, 2 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity | 8✅ | 2❌ | 2s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity
✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestResults-Linux-SingleThread.trx
10763 tests were completed in 1894s with 10687 passed, 2 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity | 8✅ | 2❌ | 1s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity
✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestResults-Windows-MultiThreaded.trx
10763 tests were completed in 3154s with 10687 passed, 2 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity | 8✅ | 2❌ | 2s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity
✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestResults-Windows-SingleThread.trx
10763 tests were completed in 2757s with 10686 passed, 3 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity | 8✅ | 2❌ | 2s | |
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen | 43✅ | 1❌ | 41s |
❌ osu.Game.Tests.Visual.Gameplay.TestSceneModValidity
✅ TestCatch
✅ TestCatch
✅ TestConstructor
✅ TestConstructor
✅ TestMania
✅ TestMania
✅ TestOsu
✅ TestOsu
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ TestTaiko
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
❌ osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen
✅ TestAudioLeadIn
✅ TestAudioLeadIn
✅ TestConstructor
✅ TestConstructor
✅ TestDelayedStart
✅ TestDelayedStart
✅ TestGameplayRateAdjust
✅ TestGameplayRateAdjust
✅ TestGeneral(1)
✅ TestGeneral(1)
✅ TestGeneral(4)
✅ TestGeneral(4)
✅ TestGeneral(9)
✅ TestGeneral(9)
✅ TestIntroStoryboardElement
✅ TestIntroStoryboardElement
✅ TestMostInSyncUserIsAudioSource
❌ TestMostInSyncUserIsAudioSource
assertOnePlayerNotMuted
✅ TestMultipleStartRequests
✅ TestMultipleStartRequests
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersCatchUpAfterFallingBehind
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersContinueWhileOthersBuffer
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersLeaveWhileSpectating
✅ TestPlayersMustStartSimultaneously
✅ TestPlayersMustStartSimultaneously
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplay
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatingDuringGameplayWithLateFrames
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestSpectatorPlayerInteractiveElementsHidden
✅ TestTeamDisplay
✅ TestTeamDisplay
✅ TestTeams(16)
✅ TestTeams(16)
✅ TestTeams(2)
✅ TestTeams(2)
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
✅ TestTimeDoesNotProgressWhileAllPlayersPaused
Annotations
Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
github-actions / Results
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko
Failed test found in:
TestResults-Linux-MultiThreaded.trx
TestResults-Linux-MultiThreaded.trx
Error:
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
Raw output
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
1) at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
Check failure on line 40 in osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs
github-actions / Results
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko
Failed test found in:
TestResults-Linux-SingleThread.trx
TestResults-Linux-SingleThread.trx
Error:
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
Raw output
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /home/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
1) at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in /home/runner/work/osu/osu/osu.Game.Tests/Visual/Gameplay/TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 0 in TestResults-Windows-MultiThreaded.trx
github-actions / Results
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko
Failed test found in:
TestResults-Windows-MultiThreaded.trx
TestResults-Windows-MultiThreaded.trx
Error:
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
Raw output
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
1) at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Tests.Visual.Gameplay.TestSceneModValidity ► TestTaiko
Failed test found in:
TestResults-Windows-SingleThread.trx
TestResults-Windows-SingleThread.trx
Error:
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
Raw output
osu.Game.Rulesets.Taiko.Mods.TaikoModRelax has osu.Game.Rulesets.Taiko.Mods.TaikoModRandom in it's incompatible mods, but osu.Game.Rulesets.Taiko.Mods.TaikoModRandom does not have osu.Game.Rulesets.Taiko.Mods.TaikoModRelax in it's incompatible mods.
Expected: True
But was: False
at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
1) at osu.Game.Tests.Visual.Gameplay.TestSceneModValidity.<AddCheckSteps>b__0_1() in D:\a\osu\osu\osu.Game.Tests\Visual\Gameplay\TestSceneModValidity.cs:line 40
at osu.Framework.Testing.Drawables.Steps.SingleStepButton.<.ctor>b__1_0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)
Check failure on line 0 in TestResults-Windows-SingleThread.trx
github-actions / Results
osu.Game.Tests.Visual.Multiplayer.TestSceneMultiSpectatorScreen ► TestMostInSyncUserIsAudioSource
Failed test found in:
TestResults-Windows-SingleThread.trx
Error:
assertOnePlayerNotMuted
Raw output
assertOnePlayerNotMuted
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Platform.ThreadRunner.RunMainLoop()
at osu.Framework.Platform.GameHost.windowUpdate()
at osu.Framework.Platform.GameHost.Run(Game game)