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Cpp User Guide
After running the SbeTool a number of C++ source files will be created. These files represent the types and messages declared in the schema. For a quick start to SBE look a this schema and its usage here.
Messages are designed to be read in the sequential order as define in the schema. This ensures a stream access pattern for performance. If groups or variable data are not processed in order then the data may become corrupt. Conceptually the message is encoded as a series of blocks. The blocks are the root fields, followed by each iteration of repeating groups, and finally followed by one or more variable data fields.
Due to the streaming nature of the codec the size of the message cannot be determined until encoding or decoding is complete. The method MessageFlyweight::position()
will return the index in the underlying buffer at which the next block will commence, and the MessageFlyweight::encodedLength()
method will return the current encoded length in bytes depending on how far it has progressed.
Note: It is important to encode and decode elements in the schema order, otherwise undefined behaviour can occur. This is especially important to repeating groups and variable length data fields as they modify internal state for the position within the message.
It is expected that the messages are communicated inside a framing protocol. The frame defines the size of the buffer containing the message header and message itself.
+------------------------------------------------------------+
| +----------+----------------------------------+ |
|Frame |Msg Header|Message Body | |
| +----------+----------------------------------+ |
+------------------------------------------------------------+
The frame may contain session or transport level fields that belong to different layers of the OSI Model and beyond the scope of the message codec which deals with the layer 6 presentation.
The message header contains the fields that allows the decoder to identify what codec should be used as the template for a message.
- blockLength: The length of the message root block before repeating groups or variable data commences.
- templateId: The identifier for the template type of the message that is to follow.
- schemaId: The identifier for the schema the message belongs to.
- version: The version of the schema allowing for extension.
Note: A new message header type can be defined with different sizes of integers for the template and version according to needs.
To encode a message it is necessary to encode the header then the message.
// Encode the header
hdr.wrap(buffer, offset, messageHeaderVersion, bufferLength)
.blockLength(Car::sbeBlockLength())
.templateId(Car::sbeTemplateId())
.schemaId(Car::sbeSchemaId())
.version(Car::sbeSchemaVersion());
// Then encode the message
messageFlyweight.wrapForEncode(buffer, bufferOffset + MessageHeader.encodedLength(), bufferLength);
The decoder should decode the header and then lookup which template should be used to decode the message body.
// Reset the message header in preparation for decoding a message.
hdr.wrap(buffer, offset, messageHeaderVersion, bufferLength);
int templateId = hdr.templateId();
int actingVersion = hdr.version();
int actingBlockLength = hdr.blockLength();
// Lookup template for decoding the message
bufferOffset += hdr.size();
messageFlyweight.wrapForDecode(buffer, bufferOffset, actingBlockLength, actingVersion, bufferLength);
Single fixed fields can be encoded in a fluent style after a message flyweight has been reset for encoding.
car.wrapForEncode(buffer, bufferOffset, bufferLength)
.serialNumber(1234)
.modelYear(2013);
Decoding single fixed fields is simply the reverse.
car.wrapForDecode(buffer, offset, actingBlockLength, actingVersion, bufferLength);
sb.append("\ncar.serialNumber=").append(car.serialNumber());
sb.append("\ncar.modelYear=").append(car.modelYear());
It is possible to encode a fixed length array of a primitive type in a field.
To encode the array an element at a time
for (int i = 0, size = car.someNumbersLength(); i < size; i++)
{
car.someNumbers(i, i);
}
Decoding is simply the reverse.
sb.append("\ncar.someNumbers=");
for (int i = 0, size = car.someNumbersLength(); i < size; i++)
{
sb.append(car.someNumbers(i)).append(", ");
}
When encoding things like financial symbols it often beneficial to encode these as fixed length character arrays. SBE characters are single bytes. The default encoding is US-ASCII but it is possible to signify other encodings by using the characterEncoding attribute of the schema. In addition to the fixed array access method the following are provided.
For encoding a put method is defined taking a source pointer at which to begin copying. The copy will always be for the size of the field.
car.putVehicleCode(VEHICLE_CODE);
For decoding a get method is define taking destination byte array with an destination offset at which copy into to.
char tmp[80];
car.getVehicleCode(tmp, sizeof(tmp));
Constants do not get read from the underlying buffer. Their value as defined in the schema are returned directly by the codec using the same API as non-constant fields.
Choice from the message schema directly map to enums in C++. Encoding is as follows.
car.wrapForEncode(buffer, offset, bufferLength)
.available(BooleanType::T)
.code(Model::A);
Decoding is simply the reverse.
sb.append("\ncar.available=").append(car.available());
sb.append("\ncar.code=").append(car.code());
A bitset is multi-value choice that is mapped to the presence or not of particular bits in an integer. The bitset is returned from the flyweight with properties that take true or false arguments for each named bit. A clear()
method is provided to reset the flags and should be used to initialise for encoding.
Encoding
car.extras().clear()
.cruiseControl(true)
.sportsPack(true)
.sunRoof(false);
Decoding
OptionalExtras &extras = car.extras();
sb.append("\ncar.extras.cruiseControl=").append(extras.cruiseControl());
sb.append("\ncar.extras.sportsPack=").append(extras.sportsPack());
sb.append("\ncar.extras.sunRoof=").append(extras.sunRoof());
Composite types provide a means of reuse. The map directly to a class as a flyweight pattern in C++.
Note: For efficiency it is best to hold onto the reference to the type until all fields in the type have been accessed.
Encoding
car.engine()
.capacity(2000)
.numCylinders((short)4)
.putManufacturerCode(MANUFACTURER_CODE);
Decoding
Engine &engine = car.engine();
sb.append("\ncar.engine.capacity=").append(engine.capacity());
sb.append("\ncar.engine.numCylinders=").append(engine.numCylinders());
sb.append("\ncar.engine.maxRpm=").append(engine.maxRpm());
Repeating groups allow for collections of repeating type which can even be nested. The groups are types represented as a flyweight.
To encode it is necessary to first stage the count of time the group will repeat and then use the next() method to cursor forward while encoding.
Car::PerformanceFigures &performanceFigures = car.performanceFiguresCount(2);
performanceFigures.next()
.octaneRating((short)95)
.accelerationCount(3)
.next().mph(30).seconds(4.0f)
.next().mph(60).seconds(7.5f)
.next().mph(100).seconds(12.2f);
performanceFigures.next()
.octaneRating((short)99)
.accelerationCount(3)
.next().mph(30).seconds(3.8f)
.next().mph(60).seconds(7.1f)
.next().mph(100).seconds(11.8f);
To decode the flyweight implements an iterator type interface allowing for use with looping constructs.
Car::PerformanceFigures &performanceFigures = car.performanceFigures();
while (performanceFigures.hasNext())
{
performanceFigures.next();
sb.append("\ncar.performanceFigures.octaneRating=").append(performanceFigures.octaneRating());
Car::PerformanceFigures::Acceleration &acceleration = performanceFigures.acceleration();
while (acceleration.hasNext())
{
acceleration.next();
sb.append("\ncar.performanceFigures.acceleration.mph=").append(acceleration.mph());
sb.append("\ncar.performanceFigures.acceleration.seconds=").append(acceleration.seconds());
}
}
Note: Groups must be encoded and decoded in total before progressing to the next group or on to variable data.
To store variable length strings or binary data then the var data fields can be used at the end of the message. These are variable length byte arrays for which optional character encoding can be provided in the schema.
Encoding
car.putManufacturer(MANUFACTURER, strlen(MANUFACTURER));
car.putModel(MODEL, strlen(MODEL));
Decoding
char tmp[80];
bytesCopied = car.getManufacturer(tmp, sizeof(tmp));
sb.append("\ncar.manufacturer=").append(tmp, bytesCopied);
sb.append("\ncar.manufacturerCharacterEncoding=").append(car.manufacturerCharacterEncoding());
bytesCopied = car.getModel(tmp, sizeof(tmp));
sb.append("\ncar.model=").append(tmp, bytesCopied);
sb.append("\ncar.modelCharacterEncoding=").append(car.modelCharacterEncoding());
Note: Variable data fields must be encoded and decoded in order as defined in the schema.
There are some methods generated to help with versioning changes. In general, a field will return a "null" value (according to the SBE schema) for any field not present in that version. For example, if version 3 of a schema is the current codec and the acting version is set to 1, any fields added since version 2 or 3 will return values equivalent to "null" for the type or set by the schema. In addition, each field has two additional methods to help applications. They are int <field name>SinceVersion(void)
and bool <field name>InActingVersion(void)
.