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Merge pull request #92 from rust-embedded/readd-build
Re-add build script with note this time
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//! This build script copies the `memory.x` file from the crate root into | ||
//! a directory where the linker can always find it at build time. | ||
//! For many projects this is optional, as the linker always searches the | ||
//! project root directory -- wherever `Cargo.toml` is. However, if you | ||
//! are using a workspace or have a more complicated build setup, this | ||
//! build script becomes required. Additionally, by requesting that | ||
//! Cargo re-run the build script whenever `memory.x` is changed, | ||
//! updating `memory.x` ensures a rebuild of the application with the | ||
//! new memory settings. | ||
use std::env; | ||
use std::fs::File; | ||
use std::io::Write; | ||
use std::path::PathBuf; | ||
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fn main() { | ||
// Put `memory.x` in our output directory and ensure it's | ||
// on the linker search path. | ||
let out = &PathBuf::from(env::var_os("OUT_DIR").unwrap()); | ||
File::create(out.join("memory.x")) | ||
.unwrap() | ||
.write_all(include_bytes!("memory.x")) | ||
.unwrap(); | ||
println!("cargo:rustc-link-search={}", out.display()); | ||
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// By default, Cargo will re-run a build script whenever | ||
// any file in the project changes. By specifying `memory.x` | ||
// here, we ensure the build script is only re-run when | ||
// `memory.x` is changed. | ||
println!("cargo:rerun-if-changed=memory.x"); | ||
} |