A gapless JavaScript/CSS audio player for HTML5
PROBLEM: There are 2 modern APIs for playing audio through the web, and both of them have problems:
- HTML5 Audio: the last chunk of audio gets cut off, making gapless transitions impossible
- WebAudio: can't play a file until it's fully loaded
SOLUTION: Use both!
- If WebAudio hasn't fully loaded yet, it begins playback with HTML5 Audio, then seamlessly switches to WebAudio once loaded.
The following sites utilize Gapless 5. If you'd like to be featured here, please contact the repo owner or start a new issue!
-
Gapless 5 Demonstration Page: Utilizes key mappings for cueing and other features.
https://ccrma.stanford.edu/~regosen/gapless5 -
THE402: An electronic music looping experience.
https://the402.wertstahl.de/player -
Bernardo.fm: Featuring electronic and hip-hop artists.
https://beta.bernardo.fm/#!page=music -
This is Nerdpop: Interactive listening page for Zen Finger Painting's indie pop album.
http://www.zenfingerpainting.com
- Players can have multiple tracks
- Pages can have multiple players
- Memory management (see
loadLimit
under options) - Seamless transitions between tracks
- Pre-loading of subsequent tracks
- Files don't need to be fully loaded to start playback
- Track shuffling during playback
- Optional built-in UI
- Safari (including iOS)
- Chrome (including Android)
- Firefox
- Other browers (UI untested, but they probably work as well)
NOTE for Boostrap users: Bootstrap's CSS will mess up the optional built-in UI. If you don't need Bootstrap in its entirety, try using Twitter customize to get just the subset of rules you need.
- Install the npm package:
$ npm install @regosen/gapless-5
- Import
Gapless5
from the module:
const { Gapless5 } = require('@regosen/gapless-5');
A. If not using built-in UI, just add and reference Gapless5.js
from your HTML head.
<script src="gapless5.js" language="JavaScript" type="text/javascript"></script>
B. If using the built-in UI, add and reference Gapless5.js
and Gapless5.css
. Also, create a <div>
or <span>
element where you want the player to appear. Give it a particular id.
<link href="gapless5.css" rel="stylesheet" type="text/css" />
<script src="gapless5.js" language="JavaScript" type="text/javascript"></script>
<!-- then in body: -->
<div id="gapless5-player-id" />
- Create a
Gapless5
object with an optional parameter object- If you want the built-in UI, pass in the element ID as
guiId
under options.
- If you want the built-in UI, pass in the element ID as
- Add tracks via options in constructor or
addTrack()
- Optional stuff:
- Manipulate tracklist with
insertTrack()
,removeTrack()
, and more. - Register your own callbacks.
- Connect key presses to actions using
mapKeys()
or options in constructor.
- Manipulate tracklist with
const player = new Gapless5({ guiId: 'gapless5-player-id' });
// You can add tracks by relative or absolute URL:
player.addTrack('audio/song1.mp3');
player.addTrack('https://my-audio-site.org/song2.m4a');
// You can also let the user upload tracks from a file loader like this:
const files = document.getElementById('my-file-input').files;
files.forEach(file => {
player.addTrack(URL.createObjectURL(file)); // this creates a 'blob://' URL
});
player.play();
If you want the user to upload tracks from a file loader, here's an example of that:
<form>
<input type="file" id="my-file-input" accept="audio/*">
</form>
These can be passed into a Gapless5
constructor, or (with the exception of tracks
and guiId
) set later on the object.
- guiId
- id of existing element (i.e.
div
orspan
) where you want the player to appear. - if empty or not provided, Gapless5 won't use built-in UI.
- id of existing element (i.e.
- tracks
- path to audio file(s) or blob URL(s), see examples above
- can be a single track as a string, an array, or a JSON object containing an array of JSON objects
- loop
- default = false
- loops after end of list/track
- singleMode
- default = false
- plays/loops single track only
- exclusive
- default = false
- stops other Gapless5 players when this one is playing
- startingTrack
- default: 0
- either an array index into the tracks array, or the string "random" for a random index
- shuffleButton
- default = true
- adds shuffle button to the player UI
- shuffle
- default = false
- enables shuffle mode immediately after playlist load
- useHTML5Audio
- default = true
- if you don't care about immediate playback, set useHTML5Audio to false for lower memory usage
- useWebAudio
- default = true
- if you don't care about gapless playback, set useWebAudio to false for better performance
- loadLimit
- default = no limit
- limits how many tracks can be loaded at once. If you have a large playlist, set to a low number (like 2-5) to save on memory
- caveat: you will hear gaps/loading delays if you skip tracks quickly enough or jump to arbitrary tracks
- volume
- default = 1.0 (0 = silent, 1.0 = loudest)
- playbackRate
- default = 1.0
- multiplier for the playback speed, higher = plays faster, lower = plays slower
- mapKeys
- pressing specified key (case-insensitive) will trigger any Action function listed above.
- logLevel
- minimum logging level (default =
LogLevel.Info
) - set this to
LogLevel.Debug
for more verbose logging
- minimum logging level (default =
Example:
const player = new Gapless5({
tracks: ['loop1.mp3', 'loop2.mp3'],
loop: true,
loadLimit: 2,
mapKeys: {prev: 'a', playpause: 's', stop: 'd', next: 'f'},
});
You can call these functions on Gapless5
objects.
- addTrack(audioPath)
- adds track to end of playlist
audioPath
: path to audio file(s) or blob URL(s), see examples above
- insertTrack(index, audioPath)
- inserts track at location
index
audioPath
: same as in addTrack
- inserts track at location
- replaceTrack(index, audioPath)
- replaces track at location
index
audioPath
: same as in addTrack
- replaces track at location
- gotoTrack(indexOrPath)
- jumps to specified track
indexOrPath
can be the numerical index, or audio path
- queueTrack(indexOrPath)
- similar to
gotoPath
, but waits for current track to finish first
- similar to
- removeTrack(indexOrPath)
- removes specified track from playlist
indexOrPath
can be the numerical index, or audio path
- setPosition(position)
- updates the current position (in milliseconds)
- setVolume(volume)
- updates the volume in real time (between 0 and 1)
- setPlaybackRate(playbackRate)
- updates the playback speed in real time (see
playbackRate
option)
- updates the playback speed in real time (see
- mapKeys(jsonMapping)
- pressing specified key (case-insensitive) will trigger any Action function listed below.
jsonMapping
maps an action to a key, see example code below
- isShuffled()
- returns true if shuffled
- getTracks()
- returns list of audioPaths in play order
- if shuffled, the shuffled order will be reflected here
- getIndex()
- returns current index in the playlist
- getPosition()
- returns current play position in milliseconds
- findTrack(audioPath)
- returns index of track in playlist
These correspond to built-in UI buttons
- prev(): matches behavior of "prev" button (scrubs to start if you've progressed into a track)
- playpause(): matches behavior of "play/pause" button
- stop(): matches behavior of "stop" button
- toggleShuffle(): switches between shuffled and un-shuffled
- subsequent shuffles will be different each time
- next(): matches behavior of "next" button
These do not correspond to built-in UI buttons
- prevtrack(): unlike "prev" button, this will always jump to the previous track
- cue(): play from start
- play(): non-togglable "play"
- pause(): non-togglable "pause"
- shuffle(preserveCurrent = true): non-togglable shuffle, re-shuffles if previously shuffled
- if preserveCurrent is false, it will shuffle all tracks (without preserving current track)
- removeAllTracks(): clears entire playlist
Examples:
player.mapKeys({cue: '7', stop: '8', next: '9'});
player.play();
player.pause();
// indexes start at 0
player.replaceTrack(0, 'audio/song1_alt.flac');
player.insertTrack(1, 'audio/transition.wav');
player.gotoTrack(1);
player.gotoTrack('audio/song1_alt.flac'); // can also goto track by path
player.removeTrack(2);
player.removeTrack('audio/transition.wav'); // can also remove track by path
player.removeAllTracks();
You can set these on a Gapless5
object. All callbacks include the affected track's audio path except where indicated.
// play requested by user
onplayrequest = (track_path: string) => void
// play actually starts
onplay = (track_path: string) => void
// play is paused
onpause = (track_path: string) => void
// play is stopped
onstop = (track_path: string) => void
// prev track, where:
// from_track = track that we're switching from
// to_track = track that we're switching to
onprev = (from_track: string, to_track: string) => void
// next track, where:
// from_track = track that we're switching from
// to_track = track that we're switching to
onnext = (from_track: string, to_track: string) => void
// loading started
onloadstart = (track_path: string) => void
// loading completed
onload = (track_path: string) => void
// track unloaded (to save memory)
onunload = (track_path: string) => void
// track failed to load or play
onerror = (track_path: string, error?: Error | string) => void
// track finished playing
onfinishedtrack = (track_path: string) => void
// entire playlist finished playing
onfinishedall = () => void
Example:
function nextCallback(from_track, to_track) {
console.log(`User skipped to next track (from ${from_track} to ${to_track})`);
}
const player = new Gapless5({guiId: 'gapless5-player-id', tracks: ['track1.mp3', 'track2.mp3']});
player.onnext = nextCallback;
player.onplay = function (track_path) { console.log(`Now playing ${track_path}`); };
Licensed under the MIT License.