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chore: Switch out winapi to windows-rs #298
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@dklassic It looks like there are still some build failures here depending on the features passed. |
oops seems like I missed migrating winapi used in I'm out for a small trip I'll continue to cleanup the rest once I'm back. |
… into switch-out-winapi
"winerror", | ||
"wingdi", | ||
"winuser", | ||
windows = { version = "0.58", features = [ |
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Could we use windows-sys?
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From what I can tell, windows-sys does not have the feature set for manipulating DXGI so at best we would be using a mixture of both windows and windows-sys
use winapi::um::d3dcommon::{D3D_DRIVER_TYPE_UNKNOWN, D3D_DRIVER_TYPE_WARP}; | ||
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const INTEL_PCI_ID: UINT = 0x8086; | ||
const INTEL_PCI_ID: u32 = 0x8086; |
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I saw many number types use rust types directly.
Should they use types in std::ffi instead?
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I think it's pretty okay to use Rust types directly because windows-rs
crate takes in Rust types directly as well.
Just realized webxr repo also has to be tested :/ |
I have a WIP branch for updating webxr crate to windows/windows-sys, happy to assist with testing this if it's ready |
@msub2 Do you have a branch for it? Perhaps we can open a draft in webxr repo to test in CI. |
I can push one up soon, I'm currently using this branch of surfman on my WIP branch for webxr and just need to fix a couple more spots related to d3d11 textures |
hrmm, I've got the webxr crate building now but trying to test in servo with updated surfman is causing an immediate crash. ill put up a draft pr for now, still needs looking into though |
Specifically the crash is happening in |
Closes #292.
I'm still validating the change so I'll put it as a draft for now.