Skip to content

Commit

Permalink
[Frost DK] Adjust Frostscythe Proc resource logic
Browse files Browse the repository at this point in the history
  • Loading branch information
nyterage committed Dec 24, 2024
1 parent 333db47 commit 5806520
Showing 1 changed file with 11 additions and 0 deletions.
11 changes: 11 additions & 0 deletions engine/class_modules/sc_death_knight.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8979,6 +8979,17 @@ struct frostscythe_proc_t : public frostscythe_base_t
cooldown->duration = 0_ms; // Override Spell data as this is a proc
}

void init_finished() override
{
death_knight_melee_attack_t::init_finished();
// Override this here so our auto parsing doesn't mess with it
// PTR TODO: Might need to be removed once testing is possible, this assumes it can't
// proc effects based off rune spending
base_costs[ RESOURCE_RUNE ] = 0;
// Also assume it doesnt generate runic power.
energize_amount = 0;
}

double cost() const override
{
// Procs are free
Expand Down

0 comments on commit 5806520

Please sign in to comment.