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Creature Guide

Sky James edited this page Aug 3, 2022 · 10 revisions

Creature List

The Greek Fantasy mod adds dozens of interesting creatures to your world. See below for a complete list:

Ara

  • (Neutral until attacked) Women cursed to have their hearts turn to flint
  • 24 health, 2.5 attack
  • Attacks: equips a flint knife and calls other nearby Aras to its aid
  • Spawns: in Ara Tents made of grey and white wool. These tents sometimes have a chest.
  • Drops: flint, flint knife

Ara

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Arachne

  • (Miniboss) The Spider Queen who was cursed by Athena long ago
  • 80 health, 4.5 attack
  • Attacks:
    • Throws Web Balls when the player is 3 or more blocks away
    • Melee attack when the player is within 3 blocks
  • Spawns: in marble dungeons underground
  • Drops: String, Golden String, Web Ball, Spider Banner Pattern, Silkstep enchantment

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Arion

  • (Passive) A golden horse that is incredibly fast
  • Average 30 more health than a horse
  • Healed with gold items (see item tag arion_food)
  • Spawns: when a tamed horse is given an enchanted golden apple
  • Drops: gold, leather

Texture by dandmaster1

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Automaton

  • (Passive toward player, hostile toward monsters) Friendly version of the Talos.
  • 210 health, 9 attack
  • Follows players that are holding a bronze ingot
  • Attacks: arrow storm or melee attack
  • Spawns: built by placing a bronze block on top of an ichor-infused gearbox
  • Drops: copper, ichor-infused gears

Ara

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Baby Spider

  • (Hostile) miniature spider - that's all
  • 4 health, 1 attack
  • Spends most of its time running aimlessly
  • Attacks: hits the player for a small amount of damage
  • Spawns:
    • 40% chance to spawn when a player throws a Web Ball
    • 100% chance to spawn when an Arachne throws a Web Ball
  • Drops: 50% chance for spider drops, 50% chance to drop nothing

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Bronze Bull

  • (Boss) Fierce, fire-breathing, clockwork bull
  • To summon the Bronze Bull, build a 2x2 of gold blocks with 2 ichor-infused blocks on the sides
  • 4 health, 1 attack
  • Spends most of its time running aimlessly
  • Attacks: hits the player for a small amount of damage
  • Spawns: when a 2x2 of copper blocks is built with 2 bronze blocks on the sides
  • Drops: gold, ichor, ichor-infused gear (used for Hellenic armor which gives projectile immunity from the front)

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Centaur

  • (Neutral until attacked) Half-men, half-horse
  • 34 health, 4 attack
  • Seven variants: Black, Brown, Chestnut, Creamy, Dark Brown, Gray, White
  • Centaurs have a 66% chance to spawn with a bow and quiver
  • Attacks: with a bow if it has one, otherwise with melee
  • Spawns: in plains and taiga areas
  • Trades: gives Quest items in exchange for blank paper or other quest items
  • Drops: leather, arrows

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Cerastes

  • (Hostile) Horned vipers
  • 24 health, 1 attack
  • Can be tamed with rabbit meat (see item tag cerastes_food)
  • Hostile towards players and rabbits at a range
  • Hostile toward anything that touches it
  • Hides in the sand so only its horns are visible
  • Attacks: rushes toward the player and bites them, applying a poison effect
  • Spawns: in the desert and other sandy areas
  • Drops: horn (used for Ambrosia), snake fang (used for poison-tipped arrows)

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Cerberus

  • (Boss) The three-headed hound of the underworld
  • 120 health, 8 attack
  • The Cerberus head can be worn over the player's head
  • Attacks:
    • Summons an Orthus with a temporary lifespan and no drops
    • Breathes fire
  • Spawns: when an Orthus head is dropped into a 2x2 of lava surrounded by a 4x4 of blackstone (see block tag valid_cerberus_frame)
    • The lava will turn to magma
    • The corner blocks are optional
  • Drops: cerberus head, avernal hide (used for the Helm of Darkness)

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Charybdis

  • (Boss) Whirlpool monster of the deep sea
  • 160 health, 4.5 attack
  • Attacks:
    • Attracts and swirls any nearby creatures that are in the water. Players in boats are not affected
    • Throws nearby creatures upward and damages boats
  • Spawns: when feeding a Heart of the Sea to a Whirl
  • Drops: treasure chest loot, conch (used for the Bag of Wind)

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Circe

  • (Miniboss) Sorcerer that can turn biped creatures into pigs (see config setting swine_entity_whitelist)
  • 60 health, 1 attack
  • Attacks: casts a swine spell every 4.5 seconds
  • Spawns: 2% chance to replace a witch that is spawned
  • Drops: witch drops, swine wand

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Cyclopes

  • (Hostile) One-eyed monsters that are slightly bigger than the player
  • 36 health, 6 attack
  • 25% chance to spawn with a wooden club; 25% chance to spawn with a stone club; 50% chance to spawn without a club
  • Runs away from creatures that are named "Nobody"
  • Attacks: hits the player with high knockback
  • Spawns: in mountain areas
  • Drops: bronze nuggets, clubs

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Cyprian

  • (Hostile) Bull-headed centaurs
  • 22 health, 4 attack
  • Hostile toward centaurs
  • Seven variants: Black, Brown, Chestnut, Creamy, Dark Brown, Gray, White
  • Cyprians have a 66% chance to spawn with a bow and quiver
  • Attacks: with a bow if it has one, otherwise with melee
  • Spawns: plains and taiga areas
    • Only spawns at night
  • Drops: leather, arrows, horn (used for Ambrosia)

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Drakaina

  • (Hostile) Snake monsters
    • Three variants: green, red, and brown
  • 24 health, 2.5 attack
  • Attacks:
    • Green applies a poison effect with its melee attack
    • Red applies fire with its melee attack
    • Brown applies a hunger effect with its melee attack
  • Spawns: in most overworld biomes and the nether
    • Only spawns at night
  • Snakeskin (used for potion of mirroring and healing rod), snake fang (used for poison arrows)

Textures by dandmaster1 and Beau The Moose

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Dryad

  • (Neutral) Spirits of the trees and protectors of nature
  • 24 health, 3 attack
  • Neutral until attacked or until a player breaks a tree of the same type as the dryad
  • Seven variants: Acacia, Birch, Dark Oak, Jungle, Oak, Olive, and Spruce
  • Hides inside trees of its type
  • Has a short anger timer (stops targeting the player after about 10 seconds)
  • Flees from Satyrs
  • Attacks: hits the player for a small amount of damage
  • Spawns: in most overworld biomes
  • Trading: give the dryad any item in the greekfantasy:dryad_trade item tag and the dryad will drop any item in the greekfantasy:gameplay/dryad_trade loot table (the match_tool condition can detect the offered item)
  • Drops: saplings, leaves, sticks

Textures by Beau The Moose

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Elpis

  • (Passive) Spirit of hope
  • 24 health
  • Trades with the player
    • The player can give the Elpis a diamond (see item tag elpis_trade)
    • The Elpis will give the player ichor, then disappear
  • Has the ability to fly
  • Spawns: 60% chance to appear after opening a Mysterious Box
  • Drops: none

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Empusa

  • (Hostile) Vampiric demon
  • 24 health, 3 attack
  • Attacks:
    • Lifesteal (indicated by particle beam) when the player is within 6 blocks and in direct line of sight
      • This attack heals the empusa for 150% of the damage dealt
    • Melee attack when lifesteal is on cooldown
  • Spawns: in most overworld biomes
    • Only spawns at night. Dies during the day.
  • Drops: avernal wing (used to tame Orthus), avernal hair (used for Cursed Bow, Bident, Greek Fire)

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Fury

  • (Hostile) imp-like harbringers of doom
  • 24 health, 3.5 attack
  • Has the ability to fly
  • When aggressive, its hair transforms into writhing black snakes
  • Attacks:
    • Shoots curses at the player. Curses apply a negative potion effect at random
    • Melee attack when Curse is on cooldown
  • Spawns: in the nether
  • Drops: avernal wing (used to tame Orthus), avernal shards (used for Helm of Darkness)

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Geryon

  • (Boss) Three-headed gigante whose only passion is his herd of Mad Cows
  • 160 health, 5 attack
  • Hostile toward players and iron golems
  • Resists 60% of damage
  • Attacks:
    • Smashes its club to break blocks in front of it and damage nearby creatures
    • Uses its horn to summon a Mad Cow that will attack the player
  • Spawns: when a cow is killed by a player within 2 blocks of 3 gigante heads. There cannot be any blocks that are tagged in wither_immune in the area it will spawn.
  • Drops: diamonds, netherite scrap, Club of Smashing, Shield of Mirroring

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Giant Boar

  • (Miniboss) Hoglin on steroids
  • 80 health, 6 attack
  • Attacks: hits the player with high knockback
  • Spawns: when a hoglin is given a poisonous potato outside of the nether (see item tag giant_boar_trigger)
  • Drops: porkchops, boar ear (used for Wand of Circe and Curse of Circe Potion), boar tusk (used for Ivory Sword)

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Gigante

  • (Neutral until attacked) the original giants
  • 100 health, 5.5 attack
  • Approximately 5 blocks tall
  • Resists 40% of damage
  • 25% chance to spawn with a wooden club; 25% chance to spawn with a stone club; 50% chance to spawn without a club
  • The Gigante head can be worn over the players head
  • Attacks: hits the player with high knockback
  • Spawns: in mountain areas and snowy plains
  • Drops: gigante head

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Golden Ram

  • (Neutral until attacked) Special sheep with the legendary golden fleece
  • 20 health, 3 attack
  • When sheared, turns into a yellow sheep and drops Golden Fleece (used to make Totem of Undying)
  • Spawns: as a favor effect from Hera, or when dragons breath is fed to a yellow sheep
  • Drops: sheep drops, horn (does not drop fleece when killed)

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Gorgon

  • (Hostile) Cursed snake-women with terrifying features
  • 24 health, 2 attack
  • Looking a gorgon in the face will paralyze the player. When paralyzed, players are unable to move, jump, or use items
  • Immune to damage from other Gorgons
  • Gorgons have a 0.8% chance to spawn as a Medusa, or 95% chance to become a Medusa when struck by lightning
    • Medusa has 84 health, 4 attack, and +8% move speed
    • Medusa spawns with a bow
    • Looking a Medusa in the face will apply a wither effect
  • Attacks: with a bow if it has one, otherwise with melee
  • Spawns: in most overworld biomes
    • Only spawns at night
  • Drops: snakeskin (used for the Staff of Healing), deadly fang (used for poison tipped arrows and snakeskin armor), gorgon blood (drink)

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Harpy

  • (Hostile) half-bird, half-woman scourge of the skies
  • 24 health, 3 attack
  • Has the ability to fly
  • Usually returns to its nest after a fight
  • Attacks: scratches the player with its claws
  • Spawns: in harpy nests found in most overworld biomes, and sometimes in desert areas
  • Drops: feathers, avernal feathers (used for the Bag of Wind and Winged Sandals)

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Hydra

  • (Miniboss) Vicious many-headed snake. The only way to keep its heads from growing back is to burn them with fire.
  • Each head has 22 health and 6 attack
  • The Hydra heals constantly as long as it has at least 1 head
  • If a head is killed without fire, it grows back along with a new head (maximum of 10 heads)
  • Items that can light the head on fire to prevent it from growing: Avernal Bow, Bow of Apollo, flint-and-steel, Flame or Fire Aspect weapon
  • Spawns: in desert and savanna biomes
  • Drops: Poison Spear, Poison Arrows

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Lampad

  • (Neutral) Spirits of the trees and protectors of nature in the Nether
  • 24 health, 3 attack
  • Neutral until attacked or until a player breaks a tree of the same type as the lampad
  • Three variants: Crimson Stem, Warped Stem, Pomegranate
  • Hides inside trees of its type
  • Has a short anger timer (stops targeting the player after about 10 seconds)
  • Attacks: hits the player for a small amount of damage
  • Spawns: in crimson and warped forest biomes
  • Trading: give the lampad any item in the greekfantasy:lampad_trade item tag and the lampad will drop any item in the greekfantasy:gameplay/lampad_trade loot table (the match_tool condition can detect the offered item)
  • Drops: saplings, leaves, sticks

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Mad Cow

  • (Hostile) identical to a regular cow except for the part where it tries to eat you
  • 10 health, 1 attack
  • Has deranged red eyes
  • Spends most of its time running aimlessly until it starves to death
  • Attacks: hits the player for a small amount of damage
  • Spawns: in most overworld biomes, and when summoned by the Geryon
  • Drops: beef, leather

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Makhai

  • (Hostile/Neutral) spirit of war that can either help or hurt the player
  • 12 health, 5 attack
  • Has 2 heads and 6 arms that each wield a sword
  • Attacks players with low favor with Ares or who are not on the same Team as the player that triggered its appearance
  • Attacks: sword attack
  • Spawns: when a player enters combat
  • Despawns: within 14 seconds after combat ends
  • Drops: nothing

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Minotaur

  • (Hostile) Half-men, half bull creatures that charge on sight
  • 24 health, 3.5 attack
  • Attacks:
    • Charges toward the player when the player is more than 2.5 blocks away and in direct line of sight
      • The charge is preceded by 2 seconds of stomping
      • If the minotaur charge is successful, the player is stunned and cannot move, jump, or use items
      • If the minotaur misses its charge attack, the minotaur is stunned for a short time
      • The minotaur's attack damage and knockback are multiplied by 250% while charging
      • The minotaur will aim for a spot up to 4 blocks behind the player
    • Melee attack when the charge is on cooldown
  • Spawns: in most overworld biomes
    • Only spawns at night
  • Drops: leather, horn (used for Ambrosia)

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Naiad

  • (Neutral until attacked) Gentle protectors of the rivers and oceans
  • 24 health, 3 attack
  • Hostile toward drowned zombies
  • Two variants: Ocean and River
    • Ocean Naiads have a 25% chance to spawn with a trident
    • River Naiads have a 14% chance to spawn with a trident
  • Immune to damage from other Naiads
  • Resists 40% of damage from undead creatures
  • Attacks: with a trident if it has one, otherwise melee
  • Drops: cod, prismarine

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Nemean Lion

  • (Miniboss) Giant lion with arrow-proof hide.
  • 100 health, 9 attack
  • Takes suffocating damage while being ridden by a player
  • Attacks: melee attack
  • Spawns: in deserts in Lion Dens. Can also spawn when an Ocelot with the Strength potion effect is hit by lightning.
  • Drops: Nemean Lion Hide (prevents projectile damage from behind)

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Orthus

  • (Hostile) Two-headed dog from the underworld
  • 24 health, 4 attack
  • Can be tamed with avernal wing (see item tag orthus_food)
  • Its four red eyes glow in the dark
  • The orthus head can be worn on top of the player's head
  • Attacks: jumping melee attack and fire-breath attack
  • Spawns: in the nether
  • Drops: dog claw (used for Sharpness enchantment), orthus head (used to summon Cerberus)

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Pegasus

  • (Passive) Playful winged horse
  • Typically only flies when being ridden
  • Average 10 more health than a horse
  • Only players holding a golden bridle can attempt to ride and tame a pegasus
  • Spawns: in mountains, sunflower fields, and flower forests
  • Drops: horse drops, feathers

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Python

  • (Miniboss) Huge, venomous snake of lore
  • 70 health, 4.5 attack
  • This creature should really be called the Viper or the Cobra (because those are venomous; constrictors are not), but Python sounded cooler
  • Attacks:
    • Spits three balls of venom that apply poison to the player
    • Melee attack when venom spit is on cooldown
  • Spawns: in pyramid-shaped pits found half-buried in the jungle
  • Drops: snakeskin (used for Healing Rod and Potion of Mirroring)

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Satyr

  • (Neutral until attacked) Fun-loving goatmen of the forest
  • 24 health, 2 attack
  • 24% chance to spawn as a Shaman
  • Eight variants: Black, Brown, Chestnut, Creamy, Dark Brown, Gray, Grover, White
  • Satyrs will go to, light, and dance around campfires while playing their panflute. This includes soul campfires
  • Satyrs will alert any nearby Shamans when they are attacked
  • Attacks:
    • The Satyr Shaman can play its panflute to summon 3 angry wolves
    • Other satyrs use a melee attack
  • Spawns: in Satyr camps around a campfire
  • Drops: wild rose, sweet berries, panflute

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Shade

  • (Hostile) Spirit of the deceased
  • 12 health, 0.1 attack
  • Loosely inspired by Hollow Knight
  • Attacks:
    • If the player has any experience, the Shade will steal up to 10 experience each attack
    • If the player has no experience, the Shade will apply a wither effect for 4 seconds
  • Spawns:
    • Any time a player dies, with about half of the player's experience
    • In all biomes, very rarely
  • Drops: all the experience it has stolen

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Siren

  • (Hostile) half-fish, half-woman who lures players in to eat them
  • 24 health, 3 attack
  • Attacks:
    • Charms the player by singing
    • While charmed, players within 12 blocks are given the slow swim effect.
    • While charming, the Siren's attack damage is multiplied by 200%
  • Spawns: in ocean areas
  • Drops: pufferfish

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Sparti

  • (Passive/Hostile) Skeleton warriors who will defend you to their last breath
  • 54 health, 2 attack
  • Sparti always spawn with an iron sword
  • Sparti will follow their owner and attack any mobs that iron golems attack
  • The armor that Sparti wear is purely decorational
  • Spawns: when a player throws a Dragon Tooth at the ground
  • Drops: none

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Talos

  • (Boss) Brass automaton that exists only to destroy
  • 150 health, 9 attack
  • Resists 62% of damage
  • Hostile toward iron golems
  • Does not wander around (only moves when attacking)
  • The spawn animation was made in less than an hour using math
  • Attacks:
    • Arrow barrage for 4 seconds
    • Melee attack when arrow barrage is on cooldown
  • Spawns: when a player places a bronze block on top of a 3x2 of copper blocks
  • Drops: coppper, arrows, Talos Heart (used for Palladium), ichor (used for Ambrosia, Thunderbolt, ichor-infused block)

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Unicorn

  • (Passive) Magical horse with a single white horn
  • Average 28 more health than a horse
  • Immune to all negative potion effects
  • Runs away from players who are not sneaking
  • Only players holding a golden bridle can attempt to ride and tame a unicorn
  • Spawns: in sunflower fields and flower forests
  • Drops: unicorn horn (used to heal from negative potion effects)

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Whirl

  • (Passive) Mystical water spirit
  • Attracts and eats dropped items within 9 blocks
  • Feed it a Heart of the Sea to summon the Charybdis
  • Spawns: in oceans
  • Drops: nothing

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