Serialization framework for Unreal Engine that just works!
Unreal Engine features a powerful Property System which implements C++ runtime reflection. DataConfig is a serialization framework build on top of it. Notably features:
- Out of the box JSON/MsgPack read write.
- Full support for UPROPERTY()/UCLASS()/USTRUCT()/UENUM().
- Pull/Push styled API for verbatim data access and lossless type infomation.
- Designed as a collection of tools that can be easily extended to support other formats.
Download the latest DataConfig plugin to get started. More details here.
See DataConfig Book for details.
Given a struct annotated and processed with Unreal's Property System:
UENUM()
enum class EDcTestExampleEnum
{
Foo, Bar, Baz
};
USTRUCT()
struct FDcTestExampleStruct
{
GENERATED_BODY()
UPROPERTY() FString StrField;
UPROPERTY() EDcTestExampleEnum EnumField;
UPROPERTY() TArray<FColor> Colors;
};
DataConfig can deserialize an instance from JSON with the snippet below:
FString Str = TEXT(R"(
{
"StrField" : "Lorem ipsum dolor sit amet",
"EnumField" : "Bar",
"Colors" : [
"#FF0000FF", "#00FF00FF", "#0000FFFF"
]
}
)");
FDcTestExampleStruct Dest;
// create and setup a deserializer
FDcDeserializer Deserializer;
DcSetupJsonDeserializeHandlers(Deserializer);
Deserializer.AddPredicatedHandler(
FDcDeserializePredicate::CreateStatic(DcExtra::PredicateIsColorStruct),
FDcDeserializeDelegate::CreateStatic(DcExtra::HandlerColorDeserialize)
);
// prepare deserialize context
FDcPropertyDatum Datum(&Dest);
FDcJsonReader Reader(Str);
FDcPropertyWriter Writer(Datum);
FDcDeserializeContext Ctx;
Ctx.Reader = &Reader;
Ctx.Writer = &Writer;
Ctx.Deserializer = &Deserializer;
DC_TRY(Ctx.Prepare());
// kick off deserialization
DC_TRY(Deserializer.Deserialize(Ctx));
// validate results
check(Dest.StrField == TEXT("Lorem ipsum dolor sit amet"));
check(Dest.EnumField == EDcTestExampleEnum::Bar);
check(Dest.Colors[0] == FColor::Red);
check(Dest.Colors[1] == FColor::Green);
check(Dest.Colors[2] == FColor::Blue);
Note that enum is deserialized by its name and FColor
is deserialized from a html color string like #RRGGBBAA
.
Say if we accidentally mistyped the EnumField
value:
{
"StrField" : "Lorem ipsum dolor sit amet",
"EnumField" : "Far",
DataConfig would fail gracefully with diagnostics:
# DataConfig Error: Enum name not found in enum type: EDcTestExampleEnum, Actual: 'Far'
- [JsonReader] --> <in-memory>4:25
2 | {
3 | "StrField" : "Lorem ipsum dolor sit amet",
4 | "EnumField" : "Far",
| ^
5 | "Colors" : [
6 | "#FF0000FF", "#00FF00FF", "#0000FFFF"
- [PropertyWriter] Writing property: (FDcTestExampleStruct)$root.(EEDcTestExampleEnum)EnumField
DataConfig is released under MIT License.
It would be trememdously helpful if you credit us in your projects. See the license page for details.