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* first * second * third * fourth * fix * fix * delete resomi * fix * fix-n1 * fix-n2
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using System.Numerics; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Enums; | ||
using Robust.Shared.Map; | ||
using Robust.Shared.Utility; | ||
using Robust.Shared.Timing; | ||
using Content.Shared.Mobs.Components; | ||
using Content.Shared.Mobs; | ||
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namespace Content.Client._CorvaxNext.Overlays; | ||
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public sealed class ListenUpOverlay : Overlay | ||
{ | ||
[Dependency] private readonly IEntityManager _entity = default!; | ||
[Dependency] private readonly IPlayerManager _players = default!; | ||
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private readonly EntityLookupSystem _entityLookup; | ||
private readonly TransformSystem _transformSystem; | ||
private readonly IGameTiming _gameTiming; | ||
private readonly SpriteSystem _spriteSystem; | ||
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private Texture _texture; | ||
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protected float Radius; | ||
protected SpriteSpecifier Sprite; | ||
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public override bool RequestScreenTexture => true; | ||
public override OverlaySpace Space => OverlaySpace.WorldSpace; | ||
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public ListenUpOverlay(float radius, SpriteSpecifier sprite) | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
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_transformSystem = _entity.System<TransformSystem>(); | ||
_spriteSystem = _entity.System<SpriteSystem>(); | ||
_entityLookup = _entity.System<EntityLookupSystem>(); | ||
_gameTiming = IoCManager.Resolve<IGameTiming>(); | ||
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Radius = radius; | ||
Sprite = sprite; | ||
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_texture = _spriteSystem.GetFrame(Sprite, _gameTiming.CurTime); | ||
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ZIndex = -1; | ||
} | ||
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protected override void Draw(in OverlayDrawArgs args) | ||
{ | ||
if (ScreenTexture == null | ||
|| _players.LocalEntity == null | ||
|| (!_entity.TryGetComponent<TransformComponent>(_players.LocalEntity, out var playerTransform))) | ||
return; | ||
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_texture = _spriteSystem.GetFrame(Sprite, _gameTiming.CurTime); | ||
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var handle = args.WorldHandle; | ||
var eye = args.Viewport.Eye; | ||
var eyeRot = eye?.Rotation ?? default; | ||
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var entities = _entityLookup.GetEntitiesInRange<MobStateComponent>(playerTransform.Coordinates, Radius); | ||
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foreach (var (uid, stateComp) in entities) | ||
{ | ||
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if (!_entity.TryGetComponent<SpriteComponent>(uid, out var sprite) | ||
|| !sprite.Visible | ||
|| !_entity.TryGetComponent<TransformComponent>(uid, out var xform) | ||
|| (!_entity.TryGetComponent<MobStateComponent>(uid, out var mobstateComp)) | ||
|| (mobstateComp.CurrentState != MobState.Alive)) | ||
continue; | ||
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Render((uid, sprite, xform), eye?.Position.MapId, handle, eyeRot); | ||
} | ||
handle.SetTransform(Matrix3x2.Identity); | ||
} | ||
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private void Render(Entity<SpriteComponent, TransformComponent> ent, | ||
MapId? map, DrawingHandleWorld handle, Angle eyeRot) | ||
{ | ||
var (uid, sprite, xform) = ent; | ||
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if (uid == _players.LocalEntity | ||
|| xform.MapID != map) | ||
return; | ||
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var position = _transformSystem.GetWorldPosition(xform); | ||
var rotation = Angle.Zero; | ||
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handle.SetTransform(position, rotation); | ||
handle.DrawTexture(_texture, new System.Numerics.Vector2(-0.5f)); | ||
} | ||
} |
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using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
using Content.Shared.Actions; | ||
using Content.Shared.DoAfter; | ||
using Robust.Shared.Utility; | ||
using Robust.Shared.Player; | ||
using Content.Shared.GameTicking; | ||
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namespace Content.Client._CorvaxNext.Overlays; | ||
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public sealed class ListenUpSystem : SharedListenUpSkillSystem | ||
{ | ||
[Dependency] private readonly IPlayerManager _player = default!; | ||
[Dependency] private readonly IOverlayManager _overlayMan = default!; | ||
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; | ||
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private Entity<BaseActionComponent> action; | ||
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private ListenUpOverlay _listenUpOverlay = default!; | ||
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public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<ListenUpComponent, ComponentStartup>(OnListenStartup); | ||
SubscribeLocalEvent<ListenUpComponent, ComponentShutdown>(OnListenUpShutdown); | ||
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SubscribeLocalEvent<ListenUpComponent, LocalPlayerAttachedEvent>(OnPlayerAttached); | ||
SubscribeLocalEvent<ListenUpComponent, LocalPlayerDetachedEvent>(OnPlayerDetached); | ||
} | ||
private void OnListenStartup(Entity<ListenUpComponent> ent, ref ComponentStartup args) | ||
{ | ||
SwithOverlay(ent, true); | ||
} | ||
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private void OnListenUpShutdown(Entity<ListenUpComponent> ent, ref ComponentShutdown args) | ||
{ | ||
SwithOverlay(ent, false); | ||
} | ||
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private void OnPlayerAttached(Entity<ListenUpComponent> ent, ref LocalPlayerAttachedEvent args) | ||
{ | ||
SwithOverlay(ent, true); | ||
} | ||
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private void OnPlayerDetached(Entity<ListenUpComponent> ent, ref LocalPlayerDetachedEvent args) | ||
{ | ||
SwithOverlay(ent, false); | ||
} | ||
private void UpdateOverlay(bool active, Overlay overlay) | ||
{ | ||
if (_player.LocalEntity == null) | ||
{ | ||
_overlayMan.RemoveOverlay(overlay); | ||
return; | ||
} | ||
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if (active) | ||
_overlayMan.AddOverlay(overlay); | ||
else | ||
_overlayMan.RemoveOverlay(overlay); | ||
} | ||
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private void SwithOverlay(Entity<ListenUpComponent> ent, bool active) | ||
{ | ||
Overlay overlay = ListenUp(ent.Comp.radius, ent.Comp.Sprite); | ||
UpdateOverlay(active, overlay); | ||
} | ||
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private Overlay ListenUp(float radius, SpriteSpecifier sprite) | ||
{ | ||
_listenUpOverlay = new(radius, sprite); | ||
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return _listenUpOverlay; | ||
} | ||
} |
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16
Content.Server/_CorvaxNext/Resomi/Abilities/ListenUpSkillSystem.cs
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using Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
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namespace Content.Server._CorvaxNext.Resomi.Abilities; | ||
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public sealed class ListenUpSkillSystem : SharedListenUpSkillSystem | ||
{ | ||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
SubscribeLocalEvent<ListenUpSkillComponent, ComponentInit>(OnComponentInit); | ||
} | ||
private void OnComponentInit(Entity<ListenUpSkillComponent> ent, ref ComponentInit args) | ||
{ | ||
_actionsSystem.AddAction(ent.Owner, ref ent.Comp.SwitchListenUpActionEntity, ent.Comp.SwitchListenUpAction, ent.Owner); | ||
} | ||
} |
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21
Content.Server/_CorvaxNext/Resomi/Abilities/ListenUpSystem.cs
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using Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
using Content.Shared.Actions; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Movement.Events; | ||
using Content.Shared.Popups; | ||
using Content.Shared.IdentityManagement; | ||
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namespace Content.Server._CorvaxNext.Resomi.Abilities; | ||
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public sealed class ListenUpSystem : EntitySystem | ||
{ | ||
[Dependency] protected readonly SharedPopupSystem _popup = default!; | ||
public override void Initialize() | ||
{ | ||
SubscribeLocalEvent<ListenUpComponent, ComponentStartup>(OnListenStartup); | ||
} | ||
private void OnListenStartup(Entity<ListenUpComponent> ent, ref ComponentStartup args) | ||
{ | ||
_popup.PopupEntity(Loc.GetString("listen-up-activated-massage", ("name", Identity.Entity(ent.Owner, EntityManager))), ent.Owner); | ||
} | ||
} |
13 changes: 13 additions & 0 deletions
13
Content.Shared/_CorvaxNext/Resomi/Abilities/Hearing/ListenUpComponent.cs
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using Robust.Shared.Utility; | ||
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namespace Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
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[RegisterComponent] | ||
public sealed partial class ListenUpComponent : Component | ||
{ | ||
[DataField] | ||
public float radius = 8f; | ||
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[DataField] | ||
public SpriteSpecifier Sprite = new SpriteSpecifier.Rsi(new("/Textures/_CorvaxNext/Mobs/Species/Resomi/Abilities/noise_effect.rsi"), "noise"); | ||
} |
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22
Content.Shared/_CorvaxNext/Resomi/Abilities/Hearing/ListenUpSkillComponent.cs
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using Robust.Shared.GameStates; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; | ||
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namespace Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
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[RegisterComponent] | ||
public sealed partial class ListenUpSkillComponent : Component | ||
{ | ||
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[DataField("switchListenUpAction", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] | ||
public string? SwitchListenUpAction = "SwitchListenUpAction"; | ||
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[DataField] | ||
public EntityUid? SwitchListenUpActionEntity; | ||
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[DataField] | ||
public bool toggled = false; | ||
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[DataField] | ||
public float prepareTime = 3f; | ||
} |
52 changes: 52 additions & 0 deletions
52
Content.Shared/_CorvaxNext/Resomi/Abilities/Hearing/SharedListenUpSkillSystem.cs
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using Content.Shared.Actions; | ||
using Content.Shared.DoAfter; | ||
using Content.Shared.Movement.Events; | ||
using Content.Shared.Popups; | ||
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namespace Content.Shared._CorvaxNext.Resomi.Abilities.Hearing; | ||
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public abstract class SharedListenUpSkillSystem : EntitySystem | ||
{ | ||
[Dependency] protected readonly SharedActionsSystem _actionsSystem = default!; | ||
[Dependency] protected readonly SharedDoAfterSystem _doAfterSystem = default!; | ||
[Dependency] protected readonly SharedPopupSystem _popup = default!; | ||
public override void Initialize() | ||
{ | ||
SubscribeLocalEvent<ListenUpSkillComponent, ListenUpActionEvent>(OnActivateListenUp); | ||
SubscribeLocalEvent<ListenUpSkillComponent, ListenUpDoAfterEvent>(OnDoAfter); | ||
SubscribeLocalEvent<ListenUpSkillComponent, MoveInputEvent>(OnMoveInput); | ||
} | ||
private void OnActivateListenUp(Entity<ListenUpSkillComponent> ent, ref ListenUpActionEvent args) | ||
{ | ||
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var doAfterArgs = new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.prepareTime, new ListenUpDoAfterEvent(), ent.Owner, null, null) | ||
{ | ||
NeedHand = true, | ||
BreakOnDamage = true, | ||
BreakOnMove = true, | ||
MovementThreshold = 0.01f | ||
}; | ||
_doAfterSystem.TryStartDoAfter(doAfterArgs); | ||
} | ||
private void OnDoAfter(Entity<ListenUpSkillComponent> ent, ref ListenUpDoAfterEvent args) | ||
{ | ||
if (args.Cancelled || args.Handled || ent.Comp.toggled) | ||
return; | ||
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AddComp<ListenUpComponent>(ent.Owner); | ||
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_actionsSystem.SetToggled(ent.Comp.SwitchListenUpActionEntity, true); | ||
ent.Comp.toggled = !ent.Comp.toggled; | ||
} | ||
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private void OnMoveInput(Entity<ListenUpSkillComponent> ent, ref MoveInputEvent args) | ||
{ | ||
if (!ent.Comp.toggled) | ||
return; | ||
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RemComp<ListenUpComponent>(ent.Owner); | ||
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_actionsSystem.SetToggled(ent.Comp.SwitchListenUpActionEntity, false); | ||
ent.Comp.toggled = !ent.Comp.toggled; | ||
} | ||
} |
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4 changes: 4 additions & 0 deletions
4
Resources/Audio/_CorvaxNext/Voice/Resomi/Speech/attributions.yml
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- files: ["resomi_2, resomi_2_ask, resomi_2_exclaim"] | ||
license: "CC-BY-NC-SA-3.0" | ||
copyright: "Taken from Steam 'Avali sounds' mod / Starbound. Made by Steam user: https://steamcommunity.com/id/Nefuki with permission." | ||
source: "https://steamcommunity.com/sharedfiles/filedetails/?id=3164757879" |
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agility-activated-massage = ability On. | ||
agility-deactivated-massage = ability Off. | ||
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listen-up-activated-massage = {$name} freezes, listening. | ||
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Resources/Locale/en-US/_corvaxnext/accessories/resomi-hair.ftl
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marking-HairResomiBackstrafe = Resomi Backstrafe | ||
marking-HairResomiBurstShort = Resomi Burst Short | ||
marking-HairResomiDefault = Resomi Default | ||
marking-HairResomiDroopy = Resomi Droopy | ||
marking-HairResomiEars = Resomi Ears | ||
marking-HairResomiFluffymohawk = Resomi Fluffymohawk | ||
marking-HairResomiHedge = Resomi Hedge | ||
marking-HairResomiLongway = Resomi Longway | ||
marking-HairResomiMane = Resomi Mane | ||
marking-HairResomiManeBeardless = Resomi Mane Beardless | ||
marking-HairResomiMohawk = Resomi Mohawk | ||
marking-HairResomiMushroom = Resomi Mushroom | ||
marking-HairResomiNotree = Resomi Notree | ||
marking-HairResomiSpiky = Resomi Spiky | ||
marking-HairResomiPointy = Resomi Pointy | ||
marking-HairResomiTwies = Resomi Twies | ||
marking-HairResomiUpright = Resomi Upright | ||
marking-HairResomiLong = Resomi Long |
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marking-ResomiTail = Resomi Tail | ||
marking-ResomiTail-tail = Resomi Tail | ||
marking-ResomiTailFeathers = Resomi Tail feathers | ||
marking-ResomiTailFeathers-tail_feathers = Resomi Tail feathers | ||
marking-ResomiLArmFeathers = Resomi Left arm feathers | ||
marking-ResomiLArmFeathers-l_hand_feathers = Resomi Left arm feathers | ||
marking-ResomiLLegFeathers = Resomi Left leg feathers | ||
marking-ResomiLLegFeathers-l_foot_feathers = Resomi Left leg feathers | ||
marking-ResomiRArmFeathers = Resomi Right arm feathers | ||
marking-ResomiRArmFeathers-r_hand_feathers = Resomi Right arm feathers | ||
marking-ResomiRLegFeathers = Resomi Right leg feathers | ||
marking-ResomiRLegFeathers-r_foot_feathers = Resomi Right leg feathers | ||
marking-ResomiFluff = Resomi Fluff | ||
marking-ResomiFluff-fluff = Resomi Fluff | ||
marking-ResomiFluffHead = Resomi Fluff head | ||
marking-ResomiFluffHead-fluff_head = Resomi Fluff head | ||
marking-ResomiFluffHeadUp = Resomi Fluff head (Up) | ||
marking-ResomiFluffHeadUp-fluff_head_up = Resomi Fluff head (Up) | ||
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reagent-name-resomi-blood = Purple Blood. | ||
reagent-desc-resomi-blood = Thick liquid with a pungent ammonia odor. | ||
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listen-up-activated-massage = {$name} Замирает, прислушиваясь. | ||
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reagent-name-resomi-blood = Фиолетовая кровь | ||
reagent-desc-resomi-blood = Густая жидкость с резким аммиачным запахом | ||
reagent-desc-resomi-blood = Густая жидкость с резким аммиачным запахом |
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