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Pinned Loading
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raytracer-tp
raytracer-tp PublicSimple raytracing engine implementing a customizable node-based shader description allowing scenes to be represented as JSON data (school project)
C++ 1
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pogl-tp
pogl-tp PublicC++ OpenGL project implementing a snowing diorama, with snow "accumulating" on the ground and a CPU-based particle system
C
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pogla_project_rs
pogla_project_rs PublicOpenGL project using Rust implementing GPU accelerated particles using the Compute and Geometry shaders (school project)
Rust
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repr-tp
repr-tp PublicAn implementation of Phisically-Based Rendering (PBR) using Image-Based Lighting (IBL). (school project)
TypeScript
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agreeable-frog/OM3D
agreeable-frog/OM3D Public archiveForked from AlexandreLamure/OM3D
3D engine optimisation project : Occlusion culling + TAA
C++
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