Flutter: Role based user authentication and login management. Simplified and modular architecture
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Updated
Jan 23, 2021 - Dart
Flutter: Role based user authentication and login management. Simplified and modular architecture
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this is a example design patterns you should to know with golang
总结了程序设计中需要用到的工具,以及对设计模式的整理
Sample Python REST API implemented according to hexagonal architecture.
Unity Code Patterns: A collection of common design patterns implemented in Unity C#. Features practical examples of MVC, Singleton, and Object Pooling patterns, with clear explanations and reusable code. Ideal for Unity developers looking to improve code structure and efficiency in game development.
A Go project demonstrating the Proxy pattern by providing a surrogate or placeholder for another object to control access to it. This repository showcases best practices in design patterns and unit testing.
A Go project demonstrating the Decorator pattern with a hierarchical structure management system. This repository showcases how to extend the behavior of objects dynamically using decorators, emphasizing best practices in design patterns and unit testing.
My fork of Hohoema UWP app for some micro-RnD... =)
A Go project demonstrating the Abstract Factory pattern with classic and modern toy factories. Includes unit tests and clear documentation.
A Go project demonstrating the Command pattern by encapsulating requests as objects. This repository showcases best practices in design patterns, command execution, and unit testing.
A comprehensive Go project showcasing advanced device management systems, user profile handling, and the implementation of classical design patterns for enhanced scalability and maintainability. Perfect for demonstrating practical applications of software engineering principles in real-world scenarios.
A Go project demonstrating the Flyweight pattern with a focus on minimizing memory usage by sharing data among similar objects. This repository showcases best practices in design patterns and unit testing.
A Go project demonstrating the Factory Method pattern with a vehicle manufacturing simulator. This repository showcases the creation of diverse vehicle types—cars, bikes, and trucks—each through its own dedicated factory, emphasizing best practices in object-oriented design and unit testing.
A Go project demonstrating the Facade pattern with a hierarchical structure management system. This repository showcases how to provide a simplified interface to complex subsystems, emphasizing best practices in design patterns and unit testing.
A Go project demonstrating the Object Pool pattern for efficient management of database connections. Features dynamic resource allocation, connection health checks, and configurable pool settings to optimize application performance.
A Go project demonstrating the Chain of Responsibility pattern by creating a chain of handler objects to process requests. This repository showcases best practices in design patterns and unit testing.
A Go project demonstrating the Composite design pattern with a hierarchical structure management system. This repository showcases the creation and manipulation of composite and leaf nodes, emphasizing best practices in design patterns and unit testing.
A Go project demonstrating the Mediator pattern by centralizing communication between components. This repository showcases best practices in design patterns, and decoupled component interaction.
An illustrative Go project demonstrating the Builder pattern with a practical example of building customizable pizzas. Features robust error handling and unit testing to showcase best practices in software design.
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