A QoE-Oriented Computation Offloading Algorithm based on Deep Reinforcement Learning for Mobile Edge Computing
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Updated
Dec 28, 2024 - Python
A QoE-Oriented Computation Offloading Algorithm based on Deep Reinforcement Learning for Mobile Edge Computing
A Torch Based RL Framework for Rapid Prototyping of Research Papers
My reproduction of various reinforcement learning algorithms (DQN variants, A3C, DPPO, RND with PPO) in Tensorflow.
Reinforcement learning algorithms implemented to learn to play Super Mario Bros.
Lunar Lander envitoment of gymnasium solved using Double DQN and D3QN
Generative Adversial Imitation Learning (GAIL) an inverse reinforcement learning algorithm
This project uses Deep Reinforcement Learning to solve the Lunar Lander environment of the OpenAI-Gym
Exercises and projects from Udacity's Nanodegree
Reinforcement learning algorithms and solved gym environments.
Various Deep RL models applied to Super Mario Bros
Reinforcement learning agent that solves a 2x2 Rubik's cube
This is a Deep Reinforcement Learning solution for the Lunar Lander problem in OpenAI Gym using dueling network architecture and the double DQN algorithm.
Yet another deep reinforcement learning
Deep Reinforcement Learning with Custom Environment
Develop an AI player of Atari Skiing with deep reinforcement learning
Reinforcement learning algorithms in poker games
Deep Q-Learning algorithms to solve LunarLander-v2.
A revisit of the classic Super Mario Bros (1985) for the NES, this project explores the possibilities of embodied artificial intelligence through reinforcement learning (RL), by training Double Q-Network (DQN) and Dueling Q-Network (DDQN) agents.
Snake Game solved using Dueling DQN and Dueling Double DQN
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