Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.
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Updated
Dec 24, 2024 - Kotlin
Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
🌔 Toon shader for Unity's Universal Render Pipeline.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
Clustered forward rendering demo with Vulkan
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
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