Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
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Updated
Dec 29, 2024 - C#
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy to use high performance Network library for Unity 3d
Higher level implementation for LiteNetLib (https://github.com/RevenantX/LiteNetLib)
A Unity tutorial for Facepunch Steamworks C# Wrapper
XR Toolkit demos with Netcode For GameObjects
NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync
Sustenet is a networking solution built with Rust and Zig, formerly C#, for game engines like Unity3D, Godot, and Unreal Engine. The primary focus is on scaling by allowing multiple servers to work together.
Researching project looking into the possiblity of using a Unity application to send body pose information to remotely connected devices.
A Community Transport for Unity Netcode for GameObjects. Empower Multiplayer Games. Based on Websocket. Support WebGL. Use Azure Web PubSub service. Easy to deploy to Azure.
A Unity3D Networking API in C#
Chat system built on unity Netcode for GameObjects with command and voting support
Launch a Flask Server with Unity
Was meant to be a game but discontinued.
Synchronize devices information in real time through Unity Networking.
Use an Android device as a controller for a game on PC
Event based networking solution for Unity
Use LiteNetLib as transport for UNET HLAPI
A 2D continuous physics engine with time traveling and branching.
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