Vehicle physics system for the Unity engine.
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Updated
Nov 13, 2022 - C#
Vehicle physics system for the Unity engine.
Unity time rewind solution, that is easily customizable for any project.
Tetris clone written in C# and using Unity engine to render.
🎨 WebP made easy for Unity3d
Simple, forward-compatible references to any Unity DLL on any platform.
Unity version of Micropolis rewritten from the ground up
Unity Engine Guide
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
2048 game implemented in Unity. :D
Improved stack trace display for Unity.
Pacman clone written in C# and using Unity engine to render.
Multi Select Dropdown for ScriptableObjects
A simple tool to extract files from the .crp file format for Cities: Skylines.
Tiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D.
Recreated the classic arcade action game (Metal Slug) in 2D style (Run and Gun) developed in the Unity Engine.
Boomerang is a free Unity3D asset package for game developers and designers to use in their projects. It is a perpetual motion generator that produces linear oscillation and orbital motion. Easily fine-tune any game object to oscillate creatively in the Unity game engine.
A Unity Extension to Expose Properties in the the Unity Inspector for Monobehaviours
Utilities to access the PackageManager Internal API (scopes registry, dependencie, registry) in Unity.
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