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Frequently Asked Questions
See Mod Compatibility Issues under Common Errors and Troubleshooting. Reasons can include:
- Lack of Asset Registry support (unimplemented in mint).
- Outdated mod
- Mod not updated for newer game versions
- Conflict with other mods
- Missing dependency
There is no way for mint to determine this in general.
Unlike the official mod integration, Mint does not impose mod limits.
Mint disables the official mod integration system when you click Install Mods. To restore the official mod integration system, you will need to click Uninstall Mods.
If the hook is not installed properly (such as being removed by some antivirus) this can also show up. You may need to add an exception for the hook (or even the game folder), but if that is a good idea or not is left up to you. We will not and can not recommend this, you'll have to make a decision yourself.
This depends on the particular mod. For RequiredByAll
mods, it is strongly recommended that every
member of the lobby has the mod installed to prevent desync. For example, clients need to install
Custom Difficulty if the resupply nitra cost is modified or else they cannot call a cheaper resupply
without the default 80 nitra in the team repository.
Mint does not attempt to disable achievements, regardless of the approval categories of the mods being used.
Mint does not attempt to force a sandbox save. If you use gameplay affecting mods, it is your judgement on if it is acceptable to affect the normal saves. It is also recommended to make a backup of your normal saves (even without Mint, this is a good idea).
This console window is used for logging and debugging purposes, to help us diagnose errors that you run into while using Mint.
We do not want clients to unknowingly join lobbies that have gameplay affecting mods. As of now,
the [MODDED]
tag is prepended to the lobby name unconditionally, but there is work being done
to make it only happen if there are non-verified mods loaded.
You need to click Install Mods after making changes to the current profile for changes to take effect.
Manually. When you add a mod.io mod to the mods list, mint queries mod.io and caches the available versions locally (i.e. a snapshot). If you don't press update cache, then the snapshot will not change for existing mods. When you add a mod to your profiles or press update cache, mint will go through all affected mods and fetch info on newer versions for mod.io mods, which updates the snapshot for relevant mods.
Only if you want to check for newer potential versions of your mod aggressively. But otherwise, the local cache maintains the list of available versions for each mod that was returned last time the cache was updated.
Mod Lints are a set of tools designed to help find potential problems in the mods of the current profile. These problems can include conflicting files, mods containing unmodified game assets, etc. Mod Lints can be especially helpful when developing, packaging and cooking mods locally.
Right now, unfortunately we don't have a good way to do localization. If we could, Mint could be translated into Simplified Chinese as well as potentially other community-contributed localizations.