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Folia support #73
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GeorgeV220
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Folia support #73
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- Add `MinecraftBukkitScheduler` class to handle task scheduling and cancellation - Introduce `SchedulerTask` interface to represent scheduled tasks - Update `HoloEasy` class to include scheduler binding - Add `SchedulerRunnable` abstract class for scheduling runnable tasks - Define `MinecraftScheduler` interface for task scheduling and cancellation
Its possibile to create two modules, a spigot and a folia ? Each depending on the holoeasy-core module |
It is, but I don't find the reason to tbh. |
# Conflicts: # buildSrc/src/main/kotlin/buildlogic.java-conventions.gradle.kts # gradle/libs.versions.toml # holoeasy-core/src/main/kotlin/org/holoeasy/HoloEasy.kt # holoeasy-core/src/main/kotlin/org/holoeasy/animation/Animations.kt # holoeasy-core/src/main/kotlin/org/holoeasy/line/ILine.kt # holoeasy-core/src/main/kotlin/org/holoeasy/pool/HologramPool.kt # holoeasy-core/src/main/kotlin/org/holoeasy/util/BukkitFuture.kt
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This PR integrates the HoloEasy library with support for the Folia scheduler.
Changes Made:
Implementation Details:
To use the Folia scheduler implementation, please include the following dependencies in your
build.gradle.kts
:(replace georgev22 with unlenis when you merge it for the docs)
Testing:
I recommend testing the library in your own Minecraft environment.
In Folia everything worked (using the packetevents example plugin/my own plugin)
Please confirm that the implementation works as expected before merging.
Library Compiles Successfully
Ensure the library compiles without errors in the default build environment.
Published Successfully to JitPack
Confirm the library can be published to JitPack without issues.
Resolvable from JitPack
Test that the library can be imported as a dependency in another project through JitPack, verifying both its presence and proper version resolution.
Builds Without Issues in Downstream Projects
Integrate the library into at least one downstream project to confirm it compiles and works as expected when added as a dependency.
Functionality Works In-Game as Expected
Test the library in an actual game environment to ensure features function as intended, with all core features stable and without bugs.