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(WIP, DO NOT MERGE) Replay drag n drop #286

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merged 25 commits into from
Sep 19, 2020
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vittorioromeo
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Major features:

  • Automatically save local best replays to ./Replays
  • Drag and drop a replay file on the SSVOpenHexagon.exe executable to immediately view it

Currently not working properly, for some reason:

  • When playing Arcadia, any saved replay will work correctly after exiting Open Hexagon and dropping the newly saved replay on it
  • When playing other levels, such as Pointless, the replay will be incorrect on the first execution (right after dropping it on the executable), but pressing Y to execute it again will play it correctly
  • There must be some issue with either the RNG seed or with the state of the level that is only fixed after the replay is executed one more time, but I couldn't figure it out yet... help appreciated

@Morxemplum
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Should label this as a draft if you do not want it to be merged

@vittorioromeo
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@Morxemplum: done. Let me know if you're willing to spend some time debugging the issue, I can walk you through it

@Morxemplum
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Morxemplum commented Sep 11, 2020

Lol that's not what I meant by making it a draft. You can convert a pull request to a draft to show it's WIP and you shouldn't merge it. But after a Sound Update PR I'd like to try and take a look at it, but I can't guarantee a solution

Look at #264 for an example

@vittorioromeo vittorioromeo marked this pull request as draft September 11, 2020 11:40
@vittorioromeo
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Oh I see, lol.

Comment on lines +69 to +71
return "Open Hexagon " + std::string{hg::Config::getVersionString()} +
" - by vittorio romeo - http://vittorioromeo.info";
}
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sad noises

@Morxemplum Morxemplum linked an issue Sep 14, 2020 that may be closed by this pull request
@vittorioromeo vittorioromeo marked this pull request as ready for review September 19, 2020 15:25
@vittorioromeo vittorioromeo merged commit e2cdd38 into master Sep 19, 2020
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Custom Wall Creation has Memory Leaks
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