A game inspired by White tile, don't tap it!
- There is a 4x4 (customizable) grid with 3 targets (customizable)
- You have 15 seconds (customizable) to click as many white squares as you can
- The game ends when you click a black square or run out of time
- You can use
left
/right
mouse buttons andZ
/X
on your keyboard to click the squares - To restart, press
space
For a better experience, disable vsync! On linux with the mesa driver, this can be accomplished using
export vblank_mode=0
DOWNLOAD HERE if you don't feel like building it yourself
Windows and Defender will probabably get mad at the files! If you do not trust my builds, that's on you - compile it yourself
NOTE: The pre-built binaries are treated with strip bin
(from GNU binutils
) and upx --best --lzma bin
- Make sure you have rust installed and properly configured
- Set the values you want near the top of main.rs
cargo run --release
I have no idea how to do that. I am using not3fl/macroquad, which is supposed to somewhat have WASM support? I would really appreciate it if someone added support for WASM and made a pull/merge request
The sounds are taken from here. I believe these are free to use (I hope). If they are not, open an issue in this repository to tell me.
The project is licensed under MIT