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LED Tape: Wire Extras Edition #125
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Original file line number | Diff line number | Diff line change |
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AddCSLuaFile() | ||
DEFINE_BASECLASS( "base_wire_entity" ) | ||
ENT.PrintName = "Wire LED Tape Controller" | ||
ENT.WireDebugName = "LED Tape" | ||
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function ENT:SharedInit() | ||
self.Color = Color(255,255,255) | ||
self.Path = {} | ||
end | ||
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Wire_LEDTape = Wire_LEDTape or {} | ||
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Wire_LEDTape.MaxPoints = 256 | ||
Wire_LEDTape.NumBits = math.ceil( math.log(Wire_LEDTape.MaxPoints, 2) ) | ||
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if CLIENT then | ||
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--[[ | ||
name = tooltip to display in the spawnmenu ........................ (required) | ||
sprite = path to 3x width sprite material ........................... (optional) | ||
scale = scaled texture height divided by original texture height ... (required with sprite) | ||
backlit = draw fullbright base texture even when using a sprite? ..... (optional) | ||
connect = connect the beams in the sprite texture? ................... (optional) | ||
]]-- | ||
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Wire_LEDTape.materialData = { | ||
["fasteroid/ledtape01"] = { | ||
name = "5050 Sparse", | ||
sprite = "fasteroid/ledtape01_sprite", | ||
scale = 512 / 904 | ||
}, | ||
["fasteroid/ledtape02"] = { | ||
name = "5050 Dense", | ||
sprite = "fasteroid/ledtape02_sprite", | ||
scale = 512 / 434 | ||
}, | ||
["cable/white"] = { | ||
name = "White Cable" | ||
}, | ||
["arrowire/arrowire2"] = { | ||
name = "Glowing Arrows", | ||
}, | ||
["fasteroid/elwire"] = { | ||
name = "Electroluminescent Wire", | ||
sprite = "fasteroid/elwire_sprite", | ||
scale = 256 / 2048, | ||
backlit = true | ||
}, | ||
} | ||
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local DEFAULT_SCALE = 0.5 | ||
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local LIGHT_UPDATE_INTERVAL = CreateClientConVar( "wire_ledtape_lightinterval", "0.5", true, false, "How often environmental lighting on LED tape is calculated", 0 ) | ||
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local LIGHT_DIRECTIONS = { | ||
Vector(1,0,0), | ||
Vector(-1,0,0), | ||
Vector(0,1,0), | ||
Vector(0,-1,0), | ||
Vector(0,0,1), | ||
Vector(0,0,-1) | ||
} | ||
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local function getLitNodeColor(node) | ||
if not node.lighting or node.nextlight < CurTime() then | ||
local lightsum = Vector() | ||
local pos = node[1]:LocalToWorld( node[2] ) | ||
for _, dir in ipairs(LIGHT_DIRECTIONS) do | ||
lightsum:Add( render.ComputeLighting(pos, dir) ) | ||
end | ||
lightsum:Mul( 1 / #LIGHT_DIRECTIONS ) | ||
node.lighting = lightsum:ToColor() | ||
node.nextlight = CurTime() + LIGHT_UPDATE_INTERVAL:GetFloat() | ||
end | ||
return node.lighting | ||
end | ||
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-- This system prevents calling LocalToWorld hundreds of times every frame, as it strains the garbage collector. | ||
-- This is a necessary evil to prevent stuttering. | ||
local LocalToWorld_NoGarbage_Ents = {} | ||
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local function LocalToWorld_NoGarbage(ent, pos) | ||
ent.LEDTapeVecs = ent.LEDTapeVecs or {} | ||
local LEDTapeVecs = ent.LEDTapeVecs | ||
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if ent.LEDTapeLastPos == ent:GetPos() and ent.LEDTapeLastAng == ent:GetAngles() and LEDTapeVecs[pos] then | ||
return LEDTapeVecs[pos] | ||
end | ||
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LEDTapeVecs[pos] = ent:LocalToWorld(pos) | ||
LocalToWorld_NoGarbage_Ents[ent] = true -- update positions at the end | ||
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return LEDTapeVecs[pos] | ||
end | ||
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local function LocalToWorld_NoGarbage_End() | ||
for ent, _ in pairs(LocalToWorld_NoGarbage_Ents) do | ||
if not IsValid(ent) then continue end | ||
ent.LEDTapeLastPos = ent:GetPos() | ||
ent.LEDTapeLastAng = ent:GetAngles() | ||
end | ||
LocalToWorld_NoGarbage_Ents = {} | ||
end | ||
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hook.Add("PostDrawOpaqueRenderables","LEDTapeCleanup",LocalToWorld_NoGarbage_End) | ||
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local function DrawBeams(width, scrollmul, mater, path, getColor, extravertex) | ||
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if not IsValid(path[1][1]) then return end | ||
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local scroll = 0 | ||
local beam = render.AddBeam | ||
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local beam2 = extravertex and beam or function() end -- branchless programming ftw | ||
local vertexnum = extravertex and 3 or 2 | ||
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scrollmul = scrollmul / width -- scale this | ||
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render.SetMaterial(mater) | ||
render.StartBeam(#path * vertexnum) | ||
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local node1 = path[1] | ||
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local pt1 = LocalToWorld_NoGarbage(node1[1], node1[2]) | ||
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beam(pt1, width, scroll, getColor(node1)) | ||
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for i = 2, #path do | ||
local node2 = path[i] | ||
local nodeEnt = node2[1] | ||
if not IsValid(nodeEnt) then continue end | ||
local nodeOffset = node2[2] | ||
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local pt2 = LocalToWorld_NoGarbage(nodeEnt, nodeOffset) | ||
local distance = pt2:Distance(pt1) * scrollmul * 0.5 | ||
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beam( pt1, width, scroll, getColor(node1)) | ||
scroll = scroll + distance | ||
beam( pt2, width, scroll, getColor(node2)) | ||
beam2( pt2, width, scroll, getColor(node2)) -- add another point if extravertex is set, prevents some sprites from looking yucky | ||
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pt1 = pt2 | ||
node1 = node2 | ||
end | ||
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beam(pt1, width, scroll, getColor(node1)) | ||
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render.EndBeam() | ||
return pt1 | ||
end | ||
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function Wire_LEDTape.DrawShaded(width, scrollmul, mater, path) | ||
return DrawBeams(width, scrollmul, mater, path, getLitNodeColor) | ||
end | ||
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function Wire_LEDTape.DrawFullbright(width, scrollmul, color, mater, path, extravert) | ||
return DrawBeams(width, scrollmul, mater, path, function(node) return color end, extravert) | ||
end | ||
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function ENT:Initialize() | ||
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self:SharedInit() | ||
self.ScrollMul = DEFAULT_SCALE | ||
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if CLIENT then | ||
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net.Start("LEDTapeData") | ||
net.WriteEntity(self) | ||
net.WriteBool(true) -- request full update | ||
net.SendToServer() | ||
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local DrawShaded = Wire_LEDTape.DrawShaded | ||
local DrawFullbright = Wire_LEDTape.DrawFullbright | ||
hook.Add("PostDrawOpaqueRenderables", self, function() | ||
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if #self.Path < 2 then return end | ||
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if self.SpriteMaterial then | ||
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if self.Backlit then | ||
DrawFullbright(self.Width, self.ScrollMul / 3, self.Color, self.BaseMaterial, self.Path, false) | ||
else | ||
DrawShaded(self.Width, self.ScrollMul / 3, self.BaseMaterial, self.Path) | ||
end | ||
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DrawFullbright(self.Width * 3, self.ScrollMul, self.Color, self.SpriteMaterial, self.Path, not self.Connect) | ||
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else | ||
DrawFullbright(self.Width, self.ScrollMul, self.Color, self.BaseMaterial, self.Path) | ||
end | ||
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end) | ||
end | ||
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self:SetOverlayText("LED Tape Controller") | ||
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end | ||
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function ENT:Think() | ||
self.Color.r = self:GetNW2Int("LedTape_R") | ||
self.Color.g = self:GetNW2Int("LedTape_G") | ||
self.Color.b = self:GetNW2Int("LedTape_B") | ||
end | ||
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net.Receive("LEDTapeData", function() | ||
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local controller = net.ReadEntity() | ||
if not IsValid(controller) then return end | ||
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local full = net.ReadBool() | ||
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controller.Width = net.ReadFloat() | ||
local mater = net.ReadString() | ||
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controller.BaseMaterial = Material( mater ) | ||
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local metadata = Wire_LEDTape.materialData[mater] | ||
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if metadata then | ||
controller.SpriteMaterial = metadata.sprite and Material( metadata.sprite ) | ||
controller.ScrollMul = metadata.scale or DEFAULT_SCALE | ||
controller.Connect = metadata.connect or false | ||
controller.Backlit = metadata.backlit or false | ||
end | ||
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if not full then return end | ||
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local pathLength = net.ReadUInt(Wire_LEDTape.NumBits) + 1 | ||
for i = 1, pathLength do | ||
table.insert(controller.Path,{net.ReadEntity(), net.ReadVector()}) | ||
end | ||
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controller:SetOverlayText("LED Tape Controller\n(" .. (pathLength-1) .. " Segments)") | ||
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end ) | ||
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end | ||
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if SERVER then | ||
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util.AddNetworkString("LEDTapeData") | ||
net.Receive("LEDTapeData", function(len, ply) | ||
local controller = net.ReadEntity() | ||
local full = net.ReadBool() | ||
if not IsValid(controller) then return end | ||
table.insert(controller.DownloadQueue, {ply = ply, full = full}) | ||
end ) | ||
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function ENT:Initialize() | ||
BaseClass.Initialize(self) | ||
WireLib.CreateInputs(self, { | ||
"Color [VECTOR]" | ||
}) | ||
self:SharedInit() | ||
self.DownloadQueue = {} | ||
end | ||
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function ENT:SendMaterialUpdate() | ||
net.WriteFloat ( self.Width ) | ||
net.WriteString ( self.BaseMaterial ) | ||
end | ||
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function ENT:SendFullUpdate() | ||
self:SendMaterialUpdate() | ||
net.WriteUInt(#self.Path - 1, Wire_LEDTape.NumBits) | ||
for k, node in ipairs(self.Path) do | ||
net.WriteEntity(node[1]) | ||
net.WriteVector(node[2]) | ||
end | ||
end | ||
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function ENT:Think() | ||
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if self.BaseMaterial and self.Width and self.Path then -- don't send updates with nil stuff! | ||
for _, request in ipairs(self.DownloadQueue) do | ||
net.Start("LEDTapeData") | ||
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net.WriteEntity( self ) | ||
net.WriteBool(request.full) | ||
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if request.full then self:SendFullUpdate() | ||
else self:SendMaterialUpdate() end | ||
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net.Send(request.ply) | ||
end | ||
self.DownloadQueue = {} | ||
end | ||
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BaseClass.Think( self ) | ||
self:NextThink(CurTime() + 0.05) | ||
return true | ||
end | ||
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-- duplicator support | ||
function ENT:BuildDupeInfo() | ||
local info = BaseClass.BuildDupeInfo(self) or {} | ||
info.BaseMaterial = self.BaseMaterial | ||
info.Width = self.Width | ||
info.Path = {} | ||
for k, node in ipairs(self.Path) do | ||
info.Path[k] = {node[1]:EntIndex(), node[2]} | ||
end | ||
return info | ||
end | ||
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function ENT:ApplyDupeInfo(ply, ent, info, GetEntByID) | ||
BaseClass.ApplyDupeInfo(self, ply, ent, info, GetEntByID) | ||
self.BaseMaterial = info.BaseMaterial | ||
self.Width = info.Width | ||
self.Path = {} | ||
for k, node in ipairs(info.Path) do | ||
self.Path[k] = { GetEntByID(node[1], game.GetWorld()), node[2] } | ||
end | ||
end | ||
duplicator.RegisterEntityClass("gmod_wire_ledtape", WireLib.MakeWireEnt, "Data") | ||
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function ENT:TriggerInput(iname, value) | ||
if (iname == "Color") then | ||
self:SetNW2Int("LedTape_R", value[1]) | ||
self:SetNW2Int("LedTape_G", value[2]) | ||
self:SetNW2Int("LedTape_B", value[3]) | ||
end | ||
end | ||
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function MakeWireLEDTapeController( pl, Pos, Ang, model, path, width, material ) | ||
local controller = WireLib.MakeWireEnt(pl, {Class = "gmod_wire_ledtape", Pos = Pos, Angle = Ang, Model = model}) | ||
if not IsValid(controller) then return end | ||
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controller.Path = path | ||
controller.Width = math.Clamp(width,0.1,4) | ||
controller.BaseMaterial = material | ||
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return controller | ||
end | ||
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end | ||
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This should be 255. The NumBits on the following line will evaluate to 8 but 256 requires 9 bits.