CindyJS is a framework to create interactive (mathematical) content for the web.
It aims to be compatible with Cinderella, providing an interpreter for the scripting language CindyScript as well as a set of geometric operations which can be used to describe constructions. Together, these components make it very easy to visualize various concepts, from geometry in particular and mathematics in general, but also from various other fields.
Examples on the web can be seen here.
There is also [an examples
directory]
(https://github.com/CindyJS/CindyJS/tree/master/examples)
inside the repository, demonstrating individual functions and operations.
Developers can run these examples from their local development copy.
Some examples may require a webserver-like environment to avoid
triggering browser security measures associated with local files.
To do so, one can run npm_modules/.bin/st -l -nc
in the root of the development tree, and then visit
the local copy of the examples directory.
If you have npm
installed, running npm install
in the top level source directory should just work.
If you lack a compatible setup of npm
and node
,
running make build=release
in the top level source directory should
be able to get a suitable setup installed inside the project directory tree.
In general, all required third-party tools should be automatically downloaded
and installed inside the project directory tree.
One exception is a Java Runtime Environment, which has to be installed before
(because users have to manually accept the terms and conditions before
being allowed to download a JRE).
If npm
resp. make
terminated successfully, then build/js
will contain
the artefacts which you'd likely want to include in your web site.
If you are building from an official commit, then make build=release deploy
will create build/deploy
which is even better suited to be put on a web server,
since it references the commit at GitHub which may help diagnose problems.
The description above uses make
mostly for convenience.
Pretty much all the commands are in fact passed on to
a JavaScript-based build system contained in the make
directory.
If you don't have make
available on Windows,
you can call node make
instead.
So a standard release build would be node make build=release
.
Note that you should have the following software installed:
- A recent Java Runtime Environment (JRE)
- Node.js with the
node
command added to the PATH - Git for Windows with the
git
command usable from the Windows Command Prompt
When you work on the code base the simple make
or node make
will give you a build which is fast to compile and easy to debug.
In contrast to this, node make build=release
will
perform additional compilation steps like running the Closure Compiler.
It may issue more warnings, which in turn might be useful when developing.
You should make sure that your code works in both build modes.
If you are confident that your work is done, call make alltests
after you did git add
to stage your changes.
That will ensure that your modifications pass all kinds of tests.
The same tests will be run automatically on pull requests.
Once your modifications satisfy your expectations, pass these tests
and are accompanied by a suitable test case or demonstrating example
(where appropriate), you may file a pull request for your changes.
[The CindyJS API documentation] (https://github.com/CindyJS/CindyJS/blob/master/ref/createCindy.md) describes how to create a widget on an HTML page using this framework.
Other documentation in [the ref
directory]
(https://github.com/CindyJS/CindyJS/tree/master/ref) describes
large portions of the CindyScript programming language. This
documentation, however, started as a copy of
[the corresponding Cinderella documentation]
(http://doc.cinderella.de/tiki-index.php?page=CindyScript). It
is currently meant as a goal of what functionality should be
supported, while actual support might still be lagging behind. If there
is a particular feature you'd need for your work, don't hesitate to
file a feature request for it.
CindyJS is licensed under the Apache 2 license.