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Releases: yairm210/Unciv

4.13.14

06 Oct 14:08
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4.13.14

Ruleset validation for personalities with victory types not present in ruleset

Added mod download percentage tracking

Adjacent tiles updated when tile in changed in map editor, to update relevant edge tile images

Remove '-0 HP' from city attack notifications

Improve AI city settling, science game, and belief picking - By EmperorPinguin

Add two population-related conditional uniques - By PLynx01

4.13.13

29 Sep 21:16
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4.13.13

Minimized MP game update IO by ignoring games older than 2 weeks for 'update all'

Resolved ANRs when pausing game due to game clone time

Resolved ANRs when starting a new game (checking for multuplayer server connection)

Protect terrainImage against incorrectly configured mods (natural wonder turnsInto is not in ruleset)

Resolved race-condition error for loading terrain icons

4.13.12

28 Sep 19:24
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4.13.12

Cannot have 2 research agreements at once due to counteroffers

Modding: Added 'upon losing/gaining the [promotion] status' unit triggers

Mod branch parsing (downloading from user input url) can now handle branch names containing '/'

Fixed 'Top' edge tiles not showing - kudos @legacymtgsalvationuser69544

4.13.11

25 Sep 19:34
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4.13.11

Better AI evaluation for 'win the game' buildings

Modding:

  • Trigger uniques from religious beliefs activate correctly
  • Added 'removing the [promotion] promotion/status' unit action modifier
  • Added 'upon gaining/losing [promotionName] promotion' unit trigger uniques
  • Allow comment uniques and timed uniques in event choices

Re-activate Thai language, now with diacritic support

Improve AI tech and policy choices - By EmperorPinguin

4.13.10

21 Sep 20:12
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4.13.10

Tilesets: Added edge tile images!

Great prophets bought in city with different religion do not get incorrect warning popup

Getting all resources does not eliminate WLTK day

modding: Added validations for 'replaces' being set when 'uniqueTo' is not (units/buildings/improvements)

Invalid MP games cannot be 'joined'

Changing rulesets in new game screen no longer leads to fake error warnings

4.13.9-patch1

17 Sep 17:43
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4.13.9-patch1

4.13.9

17 Sep 17:03
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4.13.9

Significant memory improvements - should allow for much larger maps on memory-constrained devices!

CPU performance improvements

Solved rare automation crashes with escorted units

4.13.8-patch1

15 Sep 18:59
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4.13.8-patch1

4.13.8

15 Sep 15:18
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4.13.8

Allowed starting Scenarios, including Multiplayer, through the 'New Game' screen! :D

WLTK + continuous rendering no longer cause city tiles to be dimmed

Fixed Scenario mods being undownloadable and needing to restart game to access Scenario picker

Added Barbarian Musketman and Worker variants for AbsoluteUnits

Images are restored to ruleset correctly when resuming open game screen

BNW unit sprites for HexaRealm - By GeneralWadaling

4.13.7-patch1

15 Sep 08:48
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4.13.7-patch1