Releases: yairm210/Unciv
4.14.18
4.14.18
Performance - Faster map update on click
'close unit table' button does not cycle units
By SeventhM:
- Allow stat from battle uniques to also give stockpiles
- Fix gaining resources twice when it is gained from a city
By czyh2022 (NEW!):
- Allow civs to trade with each other before settling their first cities
- Delete duplicate trade denied message
- Cancel the chain reaction of defense pact
4.14.17
4.14.17
Fixed ANRs for:
- URL checking for Github URL with query
- Global politics table
- Playing overlay music in city screen
Flank attack unique works with 'vs' conditionals
Fix rare Android crash where we don't have permissions to copy external mods on app start
Add unique for increased improvement rates rather than decreased build times - By SeventhM
UI: various improvements mostly relating to centering and WorldScreenTopBar - By Toxile
4.14.16
4.14.16
CPU performance improvements
UI:
- Better 'close unit table' button
- Better options checkboxes, slider buttons, multiplayer server UI - By Toxile
Bugfixes:
- Buy button active when civ can purchase items in puppets
- Paused music no longer resumes on game resume
By SeventhM:
- Unified unique for gaining stats/stockpiles
- Pantheon cost respects game speed modifer
AI:
- Better Food Weights for citizen management - By itanasi
- Prevent incorrect settler retreat - By EmperorPinguin
4.14.15
4.14.15
UI improvements:
- Tile Info Table
- Changed Black to Charcoal
- Unit description table
Fixed cities built on pillages roads colored red
Fixed scroll position indicator
Fixed Thai diacritic support
Added 'exit' button in world screen popup menu
Fixed AI religion belief assessment
Increase starting Luxury amount to match Civ 5 - By SeventhM
UI fixes: dividers, checkbox-to-text spacing, multiplayer tab connection button - By Toxile (new contributor!)
4.14.14
4.14.14
Automated air units respect 'Cannot move' unique
Resolved rare New Game Screen 'application not responding' errors
AI:
- Don't pick most expensive tech as free tech, if it's marked as '0 weight for AI decisions'
- Decreased base Fort value to not build it instead of useful improvements
Remove images of expended units
Display city state type name for battle bonuses
'Unit built' notification selects the built unit
4.14.13-patch1
4.14.13-patch1
4.14.13
4.14.13
SIGNIFICANT memory performance improvements for large maps
'Stats from tiles' uniques work with terrain + improvement filter combos
Layout for resource icons in city screen when in resistance - fixed
Remove server notifications - bad user experience
hexarealm: Fix Snow-Lake edges - By RobLoach
4.14.12-patch2
4.14.12-patch2
4.14.12-patch1
4.14.12-patch1
4.14.12
4.14.12
Allow unit triggers to be used in unit-triggered events
Memory and rendering performance improvements
Solved ANRs while building crash screen
Spies assigned to cities moved to other civs are returned to hideout
Automated workers don't remove terrain features without the proper tech
Removed 'please' from Civ demands to make them more demand-y
Fix promotion uniques being ignored if it didn't match a promotion names - By SeventhM
Notifications can link to URLs - By touhidurrr