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yimengfan/README.md

个人简介

  • 全栈开发.
  • 游戏开发、渲染、大型分布式架构、AIGC、DevOps 均有涉略.
  • 常用Java、Node、Go、Rust、.net core、Unity3d、UE4.
  • 1994年出生.
  • 2010年开始接触编码、2014年开始正式工作. 目前在游戏行业找福报~
  • 白天水群(包括工作群),晚上写码!
  • 以哲学为师! 喜欢研究、深度思考、分享、交流.
  • 个人博客
  • 有任何问题可以发邮件,能力以内都会解答!
  • 小黄鸭调试群: 184111890 . 你遇到任何问题(生活、情感、代码),请在这个群里用小黄鸭调试法,你可能会得到答案~

Pinned Loading

  1. BDFramework.Core BDFramework.Core Public

    Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。

    C++ 2.5k 457

  2. PosePlus_TBS PosePlus_TBS Public

    基于unity3d重写的动作系统PosePlus,回合制策略游戏实现。

    C# 205 67

  3. PosePlus_FTG PosePlus_FTG Public

    Unity重写的动作系统,格斗游戏的实现. [该版本较早,不维护]

    C# 86 44

  4. PosePlus_1.0 PosePlus_1.0 Public

    Poseplus 持续维护版本。

    C# 109 35

  5. BDFramework.Serverless BDFramework.Serverless Public

    A powerful distribution gameserver by .net core!

    C# 8 3

  6. BDFramework.Urp2dEx BDFramework.Urp2dEx Public

    Urp2d

    ShaderLab 26 3