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Update Rust crate base64 to 0.22.0 #31

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@renovate renovate bot commented Nov 20, 2022

Mend Renovate

This PR contains the following updates:

Package Type Update Change
base64 dependencies minor 0.13.0 -> 0.22.0

Release Notes

marshallpierce/rust-base64 (base64)

v0.22.0

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  • DecodeSliceError::OutputSliceTooSmall is now conservative rather than precise. That is, the error will only occur if the decoded output cannot fit, meaning that Engine::decode_slice can now be used with exactly-sized output slices. As part of this, Engine::internal_decode now returns DecodeSliceError instead of DecodeError, but that is not expected to affect any external callers.
  • DecodeError::InvalidLength now refers specifically to the number of valid symbols being invalid (i.e. len % 4 == 1), rather than just the number of input bytes. This avoids confusing scenarios when based on interpretation you could make a case for either InvalidLength or InvalidByte being appropriate.
  • Decoding is somewhat faster (5-10%)

v0.21.7

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  • Support getting an alphabet's contents as a str via Alphabet::as_str()

v0.21.6

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  • Improved introductory documentation and example

v0.21.5

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  • Add Debug and Clone impls for the general purpose Engine

v0.21.4

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  • Make encoded_len const, allowing the creation of arrays sized to encode compile-time-known data lengths

v0.21.3

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  • Implement source instead of cause on Error types
  • Roll back MSRV to 1.48.0 so Debian can continue to live in a time warp
  • Slightly faster chunked encoding for short inputs
  • Decrease binary size

v0.21.2

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  • Rollback MSRV to 1.57.0 -- only dev dependencies need 1.60, not the main code

v0.21.1

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  • Remove the possibility of panicking during decoded length calculations
  • DecoderReader no longer sometimes erroneously ignores
    padding #​226

Breaking changes

  • Engine.internal_decode return type changed
  • Update MSRV to 1.60.0

v0.21.0

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Migration

Functions
< 0.20 function 0.21 equivalent
encode() engine::general_purpose::STANDARD.encode() or prelude::BASE64_STANDARD.encode()
encode_config() engine.encode()
encode_config_buf() engine.encode_string()
encode_config_slice() engine.encode_slice()
decode() engine::general_purpose::STANDARD.decode() or prelude::BASE64_STANDARD.decode()
decode_config() engine.decode()
decode_config_buf() engine.decode_vec()
decode_config_slice() engine.decode_slice()

The short-lived 0.20 functions were the 0.13 functions with config replaced with engine.

Padding

If applicable, use the preset engines engine::STANDARD, engine::STANDARD_NO_PAD, engine::URL_SAFE,
or engine::URL_SAFE_NO_PAD.
The NO_PAD ones require that padding is absent when decoding, and the others require that
canonical padding is present .

If you need the < 0.20 behavior that did not care about padding, or want to recreate < 0.20.0's predefined Configs
precisely, see the following table.

0.13.1 Config 0.20.0+ alphabet encode_padding decode_padding_mode
STANDARD STANDARD true Indifferent
STANDARD_NO_PAD STANDARD false Indifferent
URL_SAFE URL_SAFE true Indifferent
URL_SAFE_NO_PAD URL_SAFE false Indifferent

v0.20.0

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Breaking changes

  • Update MSRV to 1.57.0
  • Decoding can now either ignore padding, require correct padding, or require no padding. The default is to require
    correct padding.
    • The NO_PAD config now requires that padding be absent when decoding.

0.20.0-alpha.1

Breaking changes
  • Extended the Config concept into the Engine abstraction, allowing the user to pick different encoding / decoding
    implementations.
    • What was formerly the only algorithm is now the FastPortable engine, so named because it's portable (works on
      any CPU) and relatively fast.
    • This opens the door to a portable constant-time
      implementation (#​153,
      presumably ConstantTimePortable?) for security-sensitive applications that need side-channel resistance, and
      CPU-specific SIMD implementations for more speed.
    • Standard base64 per the RFC is available via DEFAULT_ENGINE. To use different alphabets or other settings (
      padding, etc), create your own engine instance.
  • CharacterSet is now Alphabet (per the RFC), and allows creating custom alphabets. The corresponding tables that
    were previously code-generated are now built dynamically.
  • Since there are already multiple breaking changes, various functions are renamed to be more consistent and
    discoverable.
  • MSRV is now 1.47.0 to allow various things to use const fn.
  • DecoderReader now owns its inner reader, and can expose it via into_inner(). For symmetry, EncoderWriter can do
    the same with its writer.
  • encoded_len is now public so you can size encode buffers precisely.

v0.13.1

Compare Source

  • More precise decode buffer sizing, avoiding unnecessary allocation in decode_config.

Configuration

📅 Schedule: Branch creation - At any time (no schedule defined), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Mend Renovate. View repository job log here.

@renovate renovate bot changed the title Update Rust crate base64 to 0.13.1 Update Rust crate base64 to 0.21.0 Mar 17, 2023
@renovate renovate bot force-pushed the renovate/base64-0.x branch from d594078 to b5da263 Compare March 17, 2023 12:03
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.0 Update Rust crate base64 to 0.21.2 May 28, 2023
@renovate renovate bot force-pushed the renovate/base64-0.x branch from b5da263 to df9db2c Compare May 28, 2023 10:13
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.2 Update Rust crate base64 to 0.21.3 Aug 26, 2023
@renovate renovate bot force-pushed the renovate/base64-0.x branch from df9db2c to 078f0da Compare August 26, 2023 13:12
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.3 Update Rust crate base64 to 0.21.4 Sep 10, 2023
@renovate renovate bot force-pushed the renovate/base64-0.x branch from 078f0da to 52b1e3a Compare September 10, 2023 04:56
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.4 Update Rust crate base64 to 0.21.5 Oct 23, 2023
@renovate renovate bot force-pushed the renovate/base64-0.x branch from 52b1e3a to f81547a Compare October 23, 2023 11:32
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.5 Update Rust crate base64 to 0.21.6 Jan 8, 2024
@renovate renovate bot force-pushed the renovate/base64-0.x branch 2 times, most recently from b5104c2 to b1943f8 Compare January 11, 2024 17:49
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.6 Update Rust crate base64 to 0.21.7 Jan 11, 2024
@renovate renovate bot changed the title Update Rust crate base64 to 0.21.7 Update Rust crate base64 to 0.22.0 Mar 2, 2024
@renovate renovate bot force-pushed the renovate/base64-0.x branch from b1943f8 to 65fa9ed Compare March 2, 2024 04:38
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