Releases: Aurora-RGB/Aurora
Releases · Aurora-RGB/Aurora
v320
- Added Global Variables support
- Currently, changing these variables are only supported by sending POST request
- on http://localhost:9088/variables
- with json object as dictionary
Full Changelog: v319...v320
["Aurora"]
v319
v318
Fixes
- Added missing implementation for Percent (Gradual) Layer if used with freeform
- Improve behaviour of League of Legends profile with data fetcher when profile is inactive
Full Changelog: v317...v318
["Aurora"]
v317
Improvements
- Percent (Gradial) Layer is now non-render layer
Fixes
- Percent (Gradial) Layer "Highest Key" modes are now properly implemented
- Fixed profiles with GSI patches not loading "Installed" status, thus applying the patches every launch
Full Changelog: v316...v317
v316
Fixes
- Fixed Image Layer not working
- Fixed custom applications not loading their custom settings. Also fixes not being able to add processes to custom profiles
- Profile loads now correctly wait each other at launch
- Fixed Interactive Layer (Particle) only showing the effects on the keys pressed. Layer reset may be needed on existing ones
Full Changelog: v315...v316
["Aurora"]
v315
Changes
- Percent (non-gradient) layer is now non-render layer
Fixes
- Fixed Chroma SDK installation and updated bloat disable script
Full Changelog: v313...v315
["Aurora"]
v313
Fixes
- Fixed non-render layers (introduced with v312) not working when they are created
Full Changelog: v312...v313
["Aurora"]
v312
This update contains significant changes for some layers and calculation of final image.
Optimizations
- Some layers are now "Non-render Layers". Color data for those are stored per-LED basis instead of a much larger image bitmap.
- Those layers have a green leaf icon in their settings.
- More layers will be converted in the future, depending on their complexity.
- Optimized getting final colors of each LED:
- Previous:
- Add each layer's images, then calculate the average of the LED region
- New:
- Calculate the average of the LED region, then add averages of the LED region
- Previous:
Improvements
- New color blending code is more accurate with transparent layers.
- But, this also means lower opacity is now brighter. You may need to adjust your layers
- Default desktop profile is adjusted.
Full Changelog: v302...v312
["Aurora"]
v311
Changes
- Updated .net to 9
- Aurora is self-contained again. Meaning you won't need .net runtime installation
- Added "pin" button to game state popup
- Loading profiles at launch now wait other profile loads, helping a lot for Aurora to boot faster.
- Many other optimizations
Fixes
- Fixed Glitch Layer and Particle layer not being constrained to their freeform zones
- Fixed Radial Layer not loading saved color gradient
- Fixed multiple Chroma Layers breaking Chroma Layer
Full Changelog: v310...v311
["Aurora"]
v310
Fixed the crash that happens with certain configuration
Full Changelog: v309...v310