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Releases: Aurora-RGB/Aurora

v320

24 Dec 16:06
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  • Added Global Variables support

Full Changelog: v319...v320

["Aurora"]

v319

23 Dec 16:54
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  • Fixed Percent (Gradual) Layer not clearing colors correctly

Full Changelog: v318...v319

["Aurora"]

v318

22 Dec 20:54
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Fixes

  • Added missing implementation for Percent (Gradual) Layer if used with freeform
  • Improve behaviour of League of Legends profile with data fetcher when profile is inactive

Full Changelog: v317...v318

["Aurora"]

v317

21 Dec 21:39
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Improvements

  • Percent (Gradial) Layer is now non-render layer

Fixes

  • Percent (Gradial) Layer "Highest Key" modes are now properly implemented
  • Fixed profiles with GSI patches not loading "Installed" status, thus applying the patches every launch

Full Changelog: v316...v317

v316

17 Dec 20:24
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Fixes

  • Fixed Image Layer not working
  • Fixed custom applications not loading their custom settings. Also fixes not being able to add processes to custom profiles
  • Profile loads now correctly wait each other at launch
  • Fixed Interactive Layer (Particle) only showing the effects on the keys pressed. Layer reset may be needed on existing ones

Full Changelog: v315...v316

["Aurora"]

v315

11 Dec 15:20
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Changes

  • Percent (non-gradient) layer is now non-render layer

Fixes

  • Fixed Chroma SDK installation and updated bloat disable script

Full Changelog: v313...v315

["Aurora"]

v313

29 Nov 00:05
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Fixes

  • Fixed non-render layers (introduced with v312) not working when they are created

Full Changelog: v312...v313

["Aurora"]

v312

28 Nov 20:08
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This update contains significant changes for some layers and calculation of final image.

Optimizations

  • Some layers are now "Non-render Layers". Color data for those are stored per-LED basis instead of a much larger image bitmap.
    • Those layers have a green leaf icon in their settings.
    • More layers will be converted in the future, depending on their complexity.
  • Optimized getting final colors of each LED:
    • Previous:
      • Add each layer's images, then calculate the average of the LED region
    • New:
      • Calculate the average of the LED region, then add averages of the LED region

Improvements

  • New color blending code is more accurate with transparent layers.
    • But, this also means lower opacity is now brighter. You may need to adjust your layers
    • Default desktop profile is adjusted.

Full Changelog: v302...v312

["Aurora"]

v311

22 Nov 21:23
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v311 Pre-release
Pre-release

Changes

  • Updated .net to 9
  • Aurora is self-contained again. Meaning you won't need .net runtime installation
  • Added "pin" button to game state popup
  • Loading profiles at launch now wait other profile loads, helping a lot for Aurora to boot faster.
  • Many other optimizations

Fixes

  • Fixed Glitch Layer and Particle layer not being constrained to their freeform zones
  • Fixed Radial Layer not loading saved color gradient
  • Fixed multiple Chroma Layers breaking Chroma Layer

Full Changelog: v310...v311

["Aurora"]

v310

04 Nov 23:04
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v310 Pre-release
Pre-release

Fixed the crash that happens with certain configuration

Full Changelog: v309...v310