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Releases: DingoDjango/snAutosave

Subnautica Autosave 2.1

31 May 20:47
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  • Abstracted codebase and simplified where possible. This means more parity between vanilla and BZ versions and easier future maintenance
  • Updated Below Zero version for BepInEx, using default BepInEx config (Nautilus is not required)
  • Recompiled for latest SN / BZ versions

SN Autosave 2.0.5

10 Feb 14:19
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  • Added Ukrainian translation
  • Updated string
  • Added setting to reset autosave timer after manual save

More bug fixes and updated strings

20 Jan 20:56
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  • Changed initial autosave schedule on game load
  • Minor code changes
  • Updated strings

2023-03:

  • Added Below Zero (v1.0.0)

2.0 Beta Bug Fixes

20 Jan 16:59
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  • Improved scheduling, fixed related bugs
  • Added pause before save sequence
  • Some code refactoring

Autosave 2.0 Beta Release

14 Jan 16:58
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Subnautica Autosave for Subnautica 2.0

Beta release. Tested by me and waiting for bug reports...

September 2020 Release

16 Sep 12:47
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Updated and compiled for the latest Subnautica and QMods versions by Bisa.

Unity 2019 Update

01 Mar 11:07
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  • New version for QMods 3.0 & latest Subnautica patch by MrPurple6411
  • French translation by Yanuut
  • Polish translation by vsx06
  • Updated Russian translation by NelttjeN

Fixes and improvements

16 Apr 00:31
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  • Improved save slot rotation method

  • Added screenshots copying routine

  • Fixed compatibility with the Map mod and possibly other mods

  • Slightly improved debugging process

  • German translation by DJDosKiller

  • Swedish translation by obgr

Added Hardcore Mode

12 Apr 19:01
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Added a true/false value called HardcoreMode. If this setting is true, autosaves will override the main save instead of using separate slots.

Subnautica Autosave

12 Apr 15:29
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An automated save system for Subnautica, using separate save slots.

Now with 100% less bugs (fingers crossed).