Releases: DingoDjango/snAutosave
Releases · DingoDjango/snAutosave
Subnautica Autosave 2.1
- Abstracted codebase and simplified where possible. This means more parity between vanilla and BZ versions and easier future maintenance
- Updated Below Zero version for BepInEx, using default BepInEx config (Nautilus is not required)
- Recompiled for latest SN / BZ versions
SN Autosave 2.0.5
- Added Ukrainian translation
- Updated string
- Added setting to reset autosave timer after manual save
More bug fixes and updated strings
- Changed initial autosave schedule on game load
- Minor code changes
- Updated strings
2023-03:
- Added Below Zero (v1.0.0)
2.0 Beta Bug Fixes
- Improved scheduling, fixed related bugs
- Added pause before save sequence
- Some code refactoring
Autosave 2.0 Beta Release
Subnautica Autosave for Subnautica 2.0
Beta release. Tested by me and waiting for bug reports...
September 2020 Release
Updated and compiled for the latest Subnautica and QMods versions by Bisa.
Unity 2019 Update
- New version for QMods 3.0 & latest Subnautica patch by MrPurple6411
- French translation by Yanuut
- Polish translation by vsx06
- Updated Russian translation by NelttjeN
Fixes and improvements
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Improved save slot rotation method
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Added screenshots copying routine
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Fixed compatibility with the Map mod and possibly other mods
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Slightly improved debugging process
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German translation by DJDosKiller
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Swedish translation by obgr
Added Hardcore Mode
Added a true/false value called HardcoreMode. If this setting is true, autosaves will override the main save instead of using separate slots.
Subnautica Autosave
An automated save system for Subnautica, using separate save slots.
Now with 100% less bugs (fingers crossed).