Skip to content

Releases: FellowshipOfTheGame/FinalInferno

The quality of life passive skills update

04 Jul 04:29
Compare
Choose a tag to compare
  • Created overworld skills, it's now possible to change encounter rate and run faster thanks to these;
  • Added new passive skill to revive Xander with full health once per battle;
  • Switched placeholder buttons to an actual sprite;
  • Update project to Unity 2020;
  • Updated entire project to new Unity Input System, game should be fully compatible with controllers now;
  • Reworked CharacterOW references to be stored inside their respective Character SOs;
  • Created value change observers for SO float variables;
  • Implemented input dependent images, that change image sprite based on last used control scheme;
  • Fix to the build database function, some values were not being properly serialized;
  • Import 2d extras as a package and update it to latest version;
  • Add actions in repository to review code pushed to Develop using SonarCloud;

The status effects particles update

03 Jun 02:12
Compare
Choose a tag to compare

Changelog:

  • Implemented logic to display status effect vfx using animations and particles;
  • Added particle effect animations to all currently implemented status effects;
  • Every unit now has a few key relative positions to use as basis for skill and status effect positioning;
  • Enemy HP is now always visible during battle;
  • Updated C# API compatibility level to use .NET 4.x;