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The quality of life passive skills update

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@kori4r2 kori4r2 released this 04 Jul 04:29
· 49 commits to Develop since this release
  • Created overworld skills, it's now possible to change encounter rate and run faster thanks to these;
  • Added new passive skill to revive Xander with full health once per battle;
  • Switched placeholder buttons to an actual sprite;
  • Update project to Unity 2020;
  • Updated entire project to new Unity Input System, game should be fully compatible with controllers now;
  • Reworked CharacterOW references to be stored inside their respective Character SOs;
  • Created value change observers for SO float variables;
  • Implemented input dependent images, that change image sprite based on last used control scheme;
  • Fix to the build database function, some values were not being properly serialized;
  • Import 2d extras as a package and update it to latest version;
  • Add actions in repository to review code pushed to Develop using SonarCloud;