Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Textures for Deployables #237

Open
wants to merge 15 commits into
base: master
Choose a base branch
from
Open

Conversation

Unre-Alex
Copy link
Contributor

New textures and added missing ones (LinkStation, ShapeCharge, XRAY and team skins for the SpiderMine).

This also puts their textures, sounds and animations into separate files.

@HellDragon-HK
Copy link
Contributor

HellDragon-HK commented Mar 4, 2018

Everything seems to work but I'd recommend adding 2.0 to the PlaySound, like this PlaySound(DropSnd, SLOT_None, 2.0);

Without it on ONS-IslandHop which has no music and little to no ambient sound I couldn't hear the mine sounds until I added the 2.0, I also tried 1.5 but it was too quiet in my opinion so something between 2.0 & 1.5 I think.

I also think GreatEmerald is going to call for an indentation fix on the PlaySound you added, it looks a little off with the rest of the block.

I'm also not familiar with how the mines look in UT3 so I'm going by everything works here as it has a visible texture

@Unre-Alex
Copy link
Contributor Author

Even with 1.5 the sounds are too loud comparing to other sounds. It's good how it is now.

@HellDragon-HK
Copy link
Contributor

HellDragon-HK commented May 20, 2018

Something went wrong somewhere, not sure if it was here or somewhere else but while Instant Action runs fine, LAN will no longer load and no it's not the extended sound files as UT3Weapons loads....only thing I can see is it might have something to do with the Nightshade as I have a Missing Package UT3NightshadeTex which doesn't make sense as I can see it clearly in the textures folder :S

Running a dedicated server works but I get a black screen on trying to join it.

EDIT - Disregard, I got it working all though not sure what I did different but oh well at least no problems apparently.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants