v0.2.0
- Refactored the problem to use a graph-based approach for the state space. This change was integrated in #6. This change allows for arbitrary grid environments based on passing a string representing the map (
x
= obstacle,o
= open grid space). It also allows for more ease in implementing different transition functions. - Removed the
tagged
field fromTagState
and used the index of(0,0)
to represent a tagged target.
Full Changelog: v0.1.1...v0.2.0