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NormalBumpBakingMethods #88
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To stress-test baked tangent-space normal bump maps.
Corrected spelling errors, and added a section on Source Textures.
* Blender examples added. * Binary files renamed for clarity. * Screenshot switched from glTF Sample Viewer to Babylon.js Sandbox, to demonstrate a successful rendering rather than a failed one. * Readme improvements.
Additional info added to the readme about tangents, and fixed a malformed link for MikkTSpace.
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This group of models looks really cool! It reminds me of the game "Portal."
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## Tangent Space | ||
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Tangent space normal bump maps are often used in two ways: |
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Can we remove the word "bump" here and throughout? I believe the proper name is "Tangent space normal map".
The terms "bump" and "bump map" are older and less well defined, often referring to height maps, displacement maps, and the like. Let's avoid saying "bump" here.
To stress-test baked tangent-space normal bump maps.