Reads and displays a memory value from your game
First attempt at a LiveSplit component so it's very sloppy, but it seems to work fine with surprisingly little memory/performance impact!
+ Multi-level pointers
+ Save pointer lists for individual games
+ Display signed/unsigned byte, short, int, long and float
1. Labelling pointers
2. Add suffix after value, either static or also read from memory (so you can show say "3/7")
3. Add option to hide component when game isn't running
4. Fix the dumb binary > type > string conversion
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If you plan on building this solution yourself, you may need to add references to the following dlls, all of which are distributed with LiveSplit: http://livesplit.org/
- LiveSplit.Core.dll
- UpdateManger.dll
- WinformsColor.dll