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Explicit Tiling
Maarten Hilferink edited this page Nov 23, 2023
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Configuration Examples Explicit Tiling
For some time/memory intensive operations, such as the determination of a dwelling type of each pand in the BAG, an explicit tiling of polygons can be implemented limit the number of objects worked on simultaneously and thereby reducing the memory usage.
unit<uint32> TileDomain := ='union_unit('+AsItemList('CreateTiles/LoopPolygons/'+string(CreateTiles/TileSet/name)+'/shape')+')' { attribute<rdc> geometry (poly) := ='union_data(.,'+AsItemList( 'CreateTiles/LoopPolygons/'+string(CreateTiles/TileSet/name)+'/shape/geometry')+ ')'; } container CreateTiles { parameter<float32> NrofTiles_horizontal := 5f; parameter<float32> NrofTiles_vertical := 5f; // bounding box of The Netherlands parameter<meter> x_min := 0[meter]; parameter<meter> x_max := 280000[meter]; parameter<meter> y_min := 300000[meter]; parameter<meter> y_max := 625000[meter]; parameter<meter> x_div := (x_max - x_min) / NrofTiles_horizontal; parameter<meter> y_div := (y_max - y_min) / NrofTiles_vertical; unit<uint32> TileSet := range(uint32, 0, uint32(NrofTiles_horizontal * NrofTiles_vertical)) { attribute<uint32> values := id(.); attribute<string> name := 'Tile'+ string(values); attribute<uint32> row_number := values / NrofTiles_horizontal[uint32]; attribute<uint32> col_number := mod(values, NrofTiles_horizontal[uint32]); } container LoopPolygons := for_each_ne( TileSet/name ,'CreatePolygons('+string(TileSet/values)+','+string(TileSet/row_number)+','+string(TileSet/col_number)+')' ); template CreatePolygons { parameter<uint32> TileNumber; parameter<uint32> row_number; parameter<uint32> col_number; unit<uint32> shape: nrofrows = 1 { attribute<rdc> left_top := const(point(x_min + col_number[float32] *x_div, y_max-row_number[float32] *y_div, rdc), .); attribute<rdc> right_top := const(point(x_min + (col_number[float32]+1f)*x_div, y_max-row_number[float32] *y_div, rdc), .); attribute<rdc> right_bottom := const(point(x_min + (col_number[float32]+1f)*x_div, y_max-(row_number[float32]+1f)*y_div, rdc), .); attribute<rdc> left_bottom := const(point(x_min + col_number[float32] *x_div, y_max-(row_number[float32]+1f)*y_div, rdc), .); attribute<rdc> geometry (poly) := points2sequence(pointset/point, pointset/sequence, pointset/order); } unit<uint32> pointset: nrofrows = 5 { attribute<rdc> point := union_data( ., shape/left_top, shape/right_top, shape/right_bottom, shape/left_bottom, shape/left_top ); attribute<shape> sequence := const(0,., shape); attribute<uint32> order := id(.); } } }
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