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Take agility level into account when pathing #28

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@NinjaLikesCheez NinjaLikesCheez commented May 3, 2022

The core of this change is to abstract Transports to their own class and to start tracking and comparing the required agility level against the players current (boosted) level. It also modifies the pathing algorithm to ignores nodes that the player can't use due to agility level.

In addition, it updates the RuneLite & Gradle versions to the latest, and adds a .gitignore to prevent accidental pushes of cruft.

This change partically resolves #22 and partially resolves #10.

In addition: update gradle & runelite versions, add .gitignore, abstract transports to a class
In addition, paritally resolves Runemoro#10, potentially resolves Runemoro#22.
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