Take agility level into account when pathing #28
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The core of this change is to abstract
Transports
to their own class and to start tracking and comparing the required agility level against the players current (boosted) level. It also modifies the pathing algorithm to ignores nodes that the player can't use due to agility level.In addition, it updates the RuneLite & Gradle versions to the latest, and adds a .gitignore to prevent accidental pushes of cruft.
This change partically resolves #22 and partially resolves #10.