v2.1.0
What's Changed
- Up/down angle limitation & compensation
- Improved turning functionality
- Improved debug log readability
- Slight performance improvement
- Updated default Prefab
Your old config files won't be compatible; please generate a new one and configure as needed.
Avatars with the old prefab should still be compatible but can not use up/down angle limitations.
Controller Emulation may be removed in a future update since VRChat has fixed the arm lock bug in Open beta.
If you still have a use case please bring it up in the Discord.
Full Changelog: v2.0.0...v2.1.0
- 2/3/24 ~ Replaced the .prefab, I accidentally uploaded my personal prefab with Modular Avatar components.
- 2/12/24 ~ Recompiled executable with a new bootloader. Defender shouldn't* purge it anymore.
- 0c1154ea12d447db660454f4891d2752b381768f9ec5838930e29f66f3aca658 -> c2d68b11b088ab978991a2701f8abc18572d9d84c93265b597e0e57c5b99aa83
- Feel free to build from the source code if you have any concerns. This should be fixed in the C# Rewrite.