WebGL Virtual Globe and Map Engine
<img src=“https://badge.fury.io/rb/cesium.png” alt=“Gem Version” />
In Gemfile file add line:
gem "cesium"
Run the bundle command to install it.
This gem relies on ‘requirejs-rails’ gem.
Make sure you follow the instruction from:
https://github.com/jwhitley/requirejs-rails
and you understand the concept of RequireJS:
http://requirejs.org
Now you are ready to use this gem :-)
For the convenience there is prepared route that will show you the globe. All you need to do is to modify your route.rb and add:
get 'cesium', to: 'cesium#index'
Now you can see the WebGL globe by visiting:
http://localhost:3000/cesium
Usage of this gem inside your own Rails application.
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I presume you have a canvas tag in your view with id “globe”:
<div class="fullSize"> <canvas id="globe" class="fullSize"></canvas> </div>
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You should have some CSS to define canvas size.
Here is an example that shows how to display the globe and cover 100% width & height of the wrapper
html, body { height: 100%; margin: 0; padding: 0; overflow: hidden; } .fullSize { width: 100%; height: 100%; }
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In the javascript module that is related to the view
Here I use application.js (coffee):
require [ 'jquery' 'Cesium' ], ($, Cesium) -> $ -> canvas = $('#globe')[0] # change this to match your needs!!! @scene = new Cesium.Scene canvas primitives = @scene.getPrimitives() bing = new Cesium.BingMapsImageryProvider( url: 'http://dev.virtualearth.net' mapStyle: Cesium.BingMapsStyle.AERIAL proxy: if Cesium.FeatureDetection.supportsCrossOriginImagery() then undefined else new Cesium.DefaultProxy('/proxy/') ) terrainProvider = new Cesium.CesiumTerrainProvider( url: 'http://cesium.agi.com/smallterrain' ) ellipsoid = Cesium.Ellipsoid.WGS84 centralBody = new Cesium.CentralBody(ellipsoid) centralBody.getImageryLayers().addImageryProvider(bing) centralBody.terrainProvider = terrainProvider primitives.setCentralBody(centralBody) new Cesium.SceneTransitioner(@scene, ellipsoid) ################################################################## # INSERT CODE HERE to create graphics primitives in the scene. ################################################################## animate = => # INSERT CODE HERE to update primitives based on changes to animation time, camera parameters, etc. tick = => @scene.initializeFrame() animate() @scene.render() Cesium.requestAnimationFrame(tick) tick() canvas.oncontextmenu = => false onResize = => width = canvas.clientWidth height = canvas.clientHeight return if canvas.width == width and canvas.height == height canvas.width = width canvas.height = height @scene.getCamera().frustum.aspectRatio = width / height $(window).on('resize', onResize) onResize()
We follow git-flow branching model which means:
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“master” branch should be more less stable
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“develop” branch is the place to integrate features & bug fixes
More about git-flow: github.com/nvie/gitflow
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Fork it
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Clone it
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*Check out “develop” branch*
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Create locally feature/fix branch
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Write code & test it
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Merge it back into local “develop” branch *as one commit*
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Test it!
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Send “pull request” against “develop” branch on github
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Please check that the issue you are about to report is not already reported
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Report it on GitHub Issues:
https://github.com/bogwro/cesium/issues
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Bogumil Wrona (github.com/bogwro)
Clone specific version of the Cesium (-b VERSION_NUM):
git clone [email protected]:AnalyticalGraphicsInc/cesium.git -b 1.3 cd cesium ./Tools/apache-ant-/bin/ant clean ./Tools/apache-ant-/bin/ant combine ./Tools/apache-ant-/bin/ant buildApps ./Tools/apache-ant-/bin/ant runServer
After executing all of the build steps:
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copy all files from Source folder
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copy all files from Build/CesiumUnminified/Workers but not: „cesiumWorkerBootstrapper.js” and overwrite existing ones
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cesiumWorkerBootstrapper.js should be copied from Source folder
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check which worker files are NEW and add them to the lib/ENGINE_NAME/engine.rb
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Rails’ Engine & all code which is part of this gem AND not part of the Cesium WebGL Globe:
MIT License.
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All of the code that is part of Cesium WebGL:
Apache License, Version 2.0
Please check the Cesium website for details:
http://cesium.agi.com https://raw.github.com/AnalyticalGraphicsInc/cesium/master/LICENSE.md