3.15.0
Enhanced Raid Frames
3.15.0 (2024-10-03)
Full Changelog Previous Releases
- Fix for lingering frames and runaway timers left ticking
Allow for the IndicatorTick() function to cancel its own timer if the remaining time is less than 0. This should resolve runaway timers being left over, and lingering aura frames remaining in some instances. I.e. if a person gets far out of range while an aura is still ticking. - Improve GROUP_ROSTER_UPDATE handling to reduce stuttering
Split our GROUP_ROSTER_UPDATE handler to be both throttled and not. Our throttle is now 1s instead of 0.25s, and only throttles our UpdateAllAuras() function. This should significantly decrease the stuttering that happens when many people are joining and leaving raid groups in quick succession. I.e. world bosses.