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Releases: brittyazel/EnhancedRaidFrames

3.7.3

11 Nov 19:45
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Enhanced Raid Frames

3.7.3 (2023-11-11)

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  • fixes #112, add protection in case a frame object isn't present

3.7.2

09 Nov 22:29
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Enhanced Raid Frames

3.7.2 (2023-11-09)

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  • Add a missing conditional for WoW Classic Era. Whoops.
  • Misc performance improvements by altering order of processing operations

3.7.1

09 Nov 09:15
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Enhanced Raid Frames

3.7.1 (2023-11-09)

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  • Minor performance optimizations
  • Include CompactArenaFrames and simplify Aura collector
  • Misc performance tweaks

3.7.0

09 Nov 03:48
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Enhanced Raid Frames

3.7.0 (2023-11-09)

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  • Rename "positions" to the Blizzard naming scheme for clarity
  • Convert "Raid Icons" naming to "Target Markers" to match Blizzard
    Convert all references to "Raid Icons" to instead be known as "Target Markers" as per Blizzard's naming scheme. This should improve clarity as to what these settings do.
    Unified the code structure and patterns between modules to improve clarity and intuition.
    Added new translatable strings for previously untranslated elements.
    Our percentage based sliders actually show as percentages in the settings, making their values more clear to the user.
  • Revert change that broke countdown timers for Classic Era
    Fix an issue with Classic Era not using LibClassicDurations, and add more cleanups to functions and pipelines.
  • Lots of reorganizing and cleanups. Prepping for future work

3.6.2

08 Nov 02:45
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Enhanced Raid Frames

3.6.2 (2023-11-08)

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  • Force a full frame and aura update when the group roster changes

3.6.1

08 Nov 02:15
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Enhanced Raid Frames

3.6.1 (2023-11-08)

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  • Finish decoupling UnitAura collection from frame updates
    Unify the logic for Classic and Retail in how we collect unit aura information. Importantly, we now have unit aura collection decoupled from the frame visual updates. This should be a performance win for Classic, albeit much less dramatic than on Retail with the new UNIT_AURA payloads added in 10.0.
  • Cleanups, optimizations, and reorganization. More work with UNIT_AURA
    Miscellaneous cleanups, optimizations, and code reorganizations. Most of this is for clarity, but there are minor improvements throughout with regard to performance. Also, adding a few minor revisions to the previous C_UnitAuras API port from the prior commit.

3.6.0

07 Nov 07:36
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Enhanced Raid Frames

3.6.0 (2023-11-07)

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  • Implement UNIT_AURA API changes that came in 10.0
    10.0 added functionality to UNIT_AURA event payloads to allow us to be far more efficient when parsing information about current unit auras. We now have migrated to this new 10.0 UNIT_AURA API for Retail, and have retained the legacy code path for Classic/Classic Era. This should result in substantial performance gains for WoW Retail.
  • Merge pull request #109 from yurikenus/main
    Added 25 yard Custom Range
  • Did Classic Era add UnitAura finally?
  • Update toc for 10.2 and update GitHub actions
  • Added 25 yard Custom Range
    Added a 25 yard range option, after really wishing I had it when playing with Augmentation and trying to find people in range of my buffs (especially Prescience).

3.5.12

23 Sep 02:12
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Enhanced Raid Frames

3.5.12 (2023-09-23)

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  • Update toc for Classic Era
  • fix issue with classicera
    Classic era implemented the raid icons mixin it seems. Remove workaround.

3.5.11

05 Sep 23:26
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Enhanced Raid Frames

3.5.11 (2023-09-05)

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  • Update TOC for 10.1.7
  • Update libs
  • Update Classic TOC

3.5.10

12 Jul 16:12
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Enhanced Raid Frames

3.5.10 (2023-07-12)

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  • Update Ace3 Libs