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Fixed some errors #35
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@@ -1565,7 +1565,7 @@ fn ZString textToCamel(ZString text) @extern("TextToCamel"); | |||
// Get integer value from text (negative values not supported) | |||
fn int textToInteger(ZString text) @extern("TextToInteger"); | |||
// Get float value from text (negative values not supported) | |||
fn float TextToFloat(ZString text); |
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This looks wrong, must @extern("TextToFloat")
with that one.
libraries/raylib55.c3l/raylib.c3i
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@@ -777,7 +777,7 @@ fn void unloadVrStereoConfig(VrStereoConfig config) @extern("UnloadVrStereoConfi | |||
// NOTE: Shader functionality is not available on OpenGL 1.1 | |||
fn Shader loadShader(ZString vsFileName, ZString fsFileName) @extern("LoadShader"); // Load shader from files and bind default locations | |||
fn Shader loadShaderFromMemory(ZString vs, ZString fs) @extern("LoadShaderFromMemory"); // Load shader from code strings and bind default locations | |||
fn bool isShaderValid(Shader shader) @extern("IsShaderReady") @extern("IsShaderValid"); // Check if a shader is ready | |||
fn bool isShaderValid(Shader shader) @extern("IsShaderReady"); // Check if a shader is ready |
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This should be
fn bool isShaderValid(Shader shader) @extern("IsShaderValid"); // Check if a shader is valid (loaded on GPU)
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Yes hehe... sorry just fixed quickly didnt think much ab it :p
Fixed some my blatant mistakes and more c3c build --test errors
Thank you! |
Fixed the following errors: