Releases: faithvoid/OpenArenaNX
v0.7.8.1 - Hotfix
v0.7.8 - Renderer Upgrade
All builds now compile with renderergl2 as default. In my experience this makes a few things look a bit better, might(?) smooth out performance, and futureproofs everything a touch (in case someone wanted to implement a newer renderer engine later down the line).
If upgrading from a previous build, all you need to replace is OpenArenaNX.nro / Q3ArenaNX.nro
v0.7.7 - Better Gyro Support
Gyro now automatically detects whether the user's controller is in handheld or wireless mode and adjusts the axis accordingly. Haven't tested with a pro controller, but would imagine it should work fine, as the fix specifically targets handheld mode. This means apart from finding slightly more natural gyro defaults for both handheld and wireless mode, the end user can enjoy seamless gyro controls between input methods.
If updating an older version, extract to the original folder and replace all files when prompted.
v0.7.6 - Basic Gyro Support
Rewrote fgsfdsfgs's sdl_input_nx.c from ioquake3-nx to reference current HID refactor names, therefore enabling basic gyro support. (albeit technically incomplete due to no automatic switching of yaw axis to yaw/roll between controllers.)
Gyro can be enabled from the control settings in the main menu. The stock gyro configuration is meant for handheld use, so if you're using a pro/wireless controller you'll have to type "/in_gyromouse_yaw_axis 1" into the console (and if you want to go back to handheld type the last command with a 0 instead of 1). Gyro speed can be adjusted by adjusting the mouse speed.
v0.7.5.1 - Gyro Build (alpha)
Hey everyone! I spent the last few days reverse engineering fgsfdsfgs's sdl_input_nx.c file that won't compile with the latest libNX and attempting to reimplement the commands to get gyro working. It works, but this is FULLY experimental and there may be issues and jankiness. Definitely could use some feedback and assistance!
The default gyro settings in the .cfg files are for handheld mode, but you can swap between handheld and controller gyro settings by dropping down the console and typing "/in_gyromouse_yaw_axis 1" for controller/wireless and "/in_gyromouse_yaw_axis 0" (default) for handheld. I hope to automate this within the next few releases. You can also adjust the speed by adjusting the mouse speed in the control settings menu.
To install, copy the OpenArenaNX/Q3ArenaNX folder to your Switch folder, overwriting any files it may ask you to.
Gyro speed can be adjusted via mouse speed options or via cvar commands in q3config.cfg
v0.7.5 - First Release!
Hello, world! This is the first release of OpenArenaNX!
Everything should work as expected, including custom maps and mods, but note that there may be dragons.
Attached separately is a .zip based off of this fork for running an updated version of Quake III Arena instead (installation instructions are the same, just replace baseoa with baseq3) called Q3ArenaNX.
Known Bugs:
- Sleep mode causes the game and sometimes Horizon to crash. No idea what's causing this yet.
- A small amount of slowdown can happen during really hectic battles in larger maps. This happens regardless of graphical settings (although dropping the resolution via the .cfg files may help, as the in-game display menu only supports 720p and 1080p).
- If you switch between controller and keyboard + mouse input mid-match, your camera may start spinning wildly. Just press ESC/+, click with your desired input, then press ESC/+ again and it should resolve it. This might not even be a real bug and might just be my wireless keyboard, but I'm putting it here just to be safe.
Otherwise, the game works as you'd expect, and supports most, if not all mods that don't use dynamic libraries.