Skip to content

Commit

Permalink
Update fastlane changelog.
Browse files Browse the repository at this point in the history
  • Loading branch information
MikuAuahDark committed Jan 26, 2024
1 parent 10f65a4 commit fe8df53
Show file tree
Hide file tree
Showing 2 changed files with 175 additions and 3 deletions.
36 changes: 33 additions & 3 deletions fastlane/metadata/android/en-US/changelogs/32.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,33 @@
11.5:
• Contains all relevant changes for desktop LÖVE 11.5.
• Fixed audio in Android still playing in the background in certain cases. (love2d/love#1828).
Additions:
• Added "LÖVE Loader" launcher on Android for easier loading of .love files.

Other Changes:
• Changed iOS game selector to alphabetically sort the list of .love files.
• Changed JIT compilation on macOS arm64 (Apple Silicon) to be off by default, since performance and available JIT memory isn't reliable.

Fixes:
• Fixed inconsistent and buggy behaviour of 'pairs' by updating LuaJIT.
• Fixed "unexpected alignment" errors when running love on some 32 bit Linux systems.
• Fixed running fused games on Windows when the executable has been code-signed.
• Fixed undefined behaviour in love.data.hash's implementation.
• Fixed writing files when a symlink exists in the save directory's path.
• Fixed love.threaderror not being called if the error message is an empty string.
• Fixed a race condition when a Thread is destroyed immediately after Thread:start.
• Fixed unexpectedly slow first frames on macOS.
• Fixed love.joystick.setGamepadMapping when replacing an existing mapping.
• Fixed love.joystick.getGamepadMappingString.
• Fixed duplicate platform fields in love.joystick.saveGamepadMappings.
• Fixed DistanceJoint type information.
• Fixed time drift in Source:tell after a Source loops.
• Fixed audio not always pausing when the app is minimized on Android.
• Fixed RecordingDevice:start to return false instead of hard-crashing on iOS.
• Fixed identical frames in Ogg Theora videos being skipped.
• Fixed love.font.newBMFontRasterizer's single file parameter variant.
• Fixed the original window size not always being restored when exiting fullscreen on Linux.
• Fixed some cases of framerate hitches in Windows when vsync is enabled in windowed mode.
• Fixed colors appearing over-saturated on P3 displays in macOS.
• Fixed textures looking washed out when gamma-correct rendering is used on some Android devices.
• Fixed images with mipmaps when ANGLE is used with an AMD GPU.
• Fixed line rendering when duplicate points are used in the line.
• Fixed line rendering with miter and bevel line join modes when antiparallel lines are formed.
• Fixed a crash when calling Text:add with an empty string parameter.
142 changes: 142 additions & 0 deletions fastlane/metadata/android/en-US/changelogs/33.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,142 @@
Additions:
• Added support for launching a specific .lua file as the main file.
• Added basic usage instructions printed to the console when '--help' is used as a command-line parameter, and when the no-game screen is run.
• Added love.parsedGameArguments and love.rawGameArguments tables, in the main thread.
• Added love.markDeprecated.
• Added HTTPS Lua module.
• Added love.event.restart(optionalvalue). A new love.restart field will contain the value after restarting.
• Added love.system.getPreferredLocales.
• Added love.localechanged callback.
• Added love.audiodisconnected callback.
• Added love.filesystem.mountFullPath and love.filesystem.unmountFullPath, including opt-in mount-for-write support.
• Added love.filesystem.mountCommonPath, unmountCommonPath, and getFullCommonPath.
• Added 'readonly' field to love.filesystem.getInfo's returned table.
• Added love.filesystem.openFile (replaces love.filesystem.newFile).
• Added an optional load mode parameter to love.filesystem.load whetever to only allow binary chunks, text chunks, or both.
• Added love.math.perlinNoise and love.math.simplexNoise (replaces love.math.noise).
• Added SoundData:copyFrom.
• Added SoundData:slice.
• Added optional stream type parameter to love.audio.newSource streaming sources ("file" or "memory"). It defaults to "file".
• Added love.audio.getPlaybackDevice, love.audio.getPlaybackDevices, and love.audio.setPlaybackDevice.
• Added love.keyboard.isModifierActive.
• Added Joystick:setPlayerIndex and Joystick:getPlayerIndex.
• Added Joystick:getJoystickType.
• Added Joystick:getGamepadType.
• Added Joystick:hasSensor.
• Added Joystick:isSensorEnabled and Joystick:setSensorEnabled.
• Added Joystick:getSensorData.
• Added new Gamepad API buttons: "misc1", "paddle1", "paddle2", "paddle3", "paddle4". and "touchpad".
• Added World:getFixturesInArea().
• Added support for saving .exr image files via ImageData:encode.
• Added a Metal backend to love.graphics, available on macOS 10.15+ and iOS 13+.
• Added a Vulkan backend to love.graphics, available on Windows, Linux, and Android 7+.
• Added '--renderers a,b,c' and '--excluderenderers a,b,c' command line arguments.
• Added t.renderers and t.excluderenderers love.conf options.
• Added t.highdpi startup flag in love.conf, replacing t.window.highdpi and the highdpi flag of love.window.setMode.
• Added support for highdpi mode in Windows.
• Added per-shader opt in support for the GLSL 4.30 (desktop) and GLSL ES 3.20 (mobile) shading languages, via #pragma language glsl4.
• Added compile options table parameter to love.graphics.newShader. Allows setting #define values via newShader.
• Added love.graphics.newTexture. newImage and newCanvas still exist as convenience constructor functions.
• Added optional 'mipmapcount' field to the settings table in newTexture/newImage/newCanvas.
• Added optional 'computewrite' boolean field to the settings table in newTexture/newImage/newCanvas.
• Added love.graphics.getTextureFormats, which replaces getImageFormats and getCanvasFormats.
• Added Texture:isCanvas and Texture:isComputeWritable.
• Added Texture:isFormatLinear, Texture:getMSAA, Texture:generateMipmaps, Texture:replacePixels, and Texture:renderTo (moved from old Canvas and Image subclasses).
• Added integer pixel formats for Textures and ImageData.
• Added Graphics Buffer objects, including vertex, index, texel, shader storage, and indirect draw/dispatch argument buffers.
• Added love.graphics.copyBuffer, copyBufferToTexture, and copyTextureToBuffer.
• Added APIs for interacting with the Buffer objects owned by Meshes.
• Added Mesh:getAttachedAttributes.
• Added an optional start array index parameter to Mesh:attachAttribute.
• Added integer buffer data formats.
• Added love.graphics.readbackTexture and love.graphics.readbackTextureAsync (replaces Texture:newImageData).
• Added love.graphics.readbackBuffer and love.graphics.readbackBufferAsync.
• Added 'readback' buffer data usage enum, useful for advanced memory optimization when using love.graphics.readbackBuffer.
• Added new lower level 'vertexmain' and 'pixelmain' shader entry points.
• Added Compute Shader support via love.graphics.newComputeShader and a new 'computemain' shader entry point.
• Added love.graphics.dispatchThreadgroups and love.graphics.dispatchIndirect for running compute shaders.
• Added Shader:hasStage.
• Added love.graphics.drawFromShader.
• Added love.graphics.drawFromShaderIndirect.
• Added love.graphics.drawIndirect.
• Added love.graphics.getQuadIndexBuffer.
• Added variants of love.graphics.applyTransform and replaceTransform which accept x,y,angle,sx,sy,ox,oy parameters.
• Added APIs to override the default orthographic projection: love.graphics.setOrthoProjection, setPerspectiveProjection, and resetProjection.
• Added ability to set point size within a vertex shader by setting the 'love_PointSize' variable.
• Added love.graphics.setBlendState, which gives lower level control over blend operations than setBlendMode.
• Added high level love.graphics.setStencilMode and getStencilMode functions. Replaces love.graphics.stencil and setStencilTest.
• Added lower level love.graphics.setStencilState and getStencilState functions.
• Added a variant of love.graphics.setColorMask which accepts a single boolean.
• Added new 'clampone' wrap mode.
• Added 'clampone', 'texelbuffer', 'indexbuffer32bit', 'mipmaprange', and 'indirectdraw' graphics feature enums.
• Added 'copybuffer', 'copybuffertotexture', 'copytexturetobuffer', and 'copyrendertargettobuffer' graphics feature enums.
• Added initial support for right-to-left (RTL) text when using TrueType and OpenType fonts.
• Added a variant of Font:getWidth which takes a codepoint number argument.
• Added love.graphics.newTextBatch (renamed from love.graphics.newText).
• Added love.sensor module.
• Added love.sensorupdated callback.
• Added love.joysticksensorupdated callback.
• Added variant for enet peer:send and host:broadcast which accepts a pointer (light userdata) and a size.

Other Changes:
• Changed love.filesystem.exists to no longer be deprecated.
• Changed the default font from Vera size 12 to Noto Sans size 13.
• Changed TrueType and OpenType font handling to have improved kerning and character combining support.
• Changed the Texture class and implementation to no longer have separate Canvas and Image subclasses.
• Changed Images to no longer hold onto a CPU copy of their pixel data after creation.
• Changed love.graphics.newImage to error instead of loading a placeholder texture, when the image dimensions are too large for the system.
• Changed love.graphics.newImage to allow creating a mipmapped texture with less than the full mipmap range, instead of erroring.
• Changed love.graphics.newMesh to no longer default to the "fan" Mesh draw mode.
• Changed the behaviour of Meshes to no longer allow a vertex map or index buffer when the "fan" mesh draw mode is used.
• Changed love.window.setMode to no longer clear the contents of Canvases or otherwise recreate OpenGL resources.
• Changed love.graphics.points to require 'love_PointSize' to be set in the vertex shader, if a custom shader is used.
• Changed love.graphics.setCanvas to always clear auto-generated temporary depth and stencil buffers when they're used.
• Changed shader code parsing to ignore shader entry point functions inside comments.
• Changed audio file decoding to choose the most appropriate decoder based on file contents instead of the file extension.
• Changed Videos to stream audio from the file instead of loading all the video file into memory for use with audio decoding.
• Changed love.filesystem.exists to no longer be deprecated.
• Changed RevoluteJoint:getMotorTorque and WheelJoint:getMotorTorque to take 'dt' as a parameter instead of 'inverse_dt'.
• Changed love.math.perlinNoise and simplexNoise to use higher precision numbers for its internal calculations.
• Changed t.accelerometerjoystick startup flag in love.conf to unset by default.
• Renamed 'display' field to 'displayindex' in love.window.setMode/updateMode/getMode and love.conf.
• Renamed love.graphics Text objects to TextBatch.
• Updated Box2D from 2.3 to 2.4.1.
• Updated LuaSocket from 3.0-rc1 to 3.1.0.

Deprecations:
• Deprecated usage of slashes instead of dots for module separators in require.
• Deprecated love.filesystem.newFile (replaced by openFile).
• Deprecated love.math.noise (replaced by perlinNoise and simplexNoise).
• Deprecated love.graphics.setNewFont (use love.graphics.newFont and love.graphics.setFont instead).
• Deprecated love.graphics.newText (renamed to love.graphics.newTextBatch).
• Deprecated love.graphics.getImageFormats and love.graphics.getCanvasFormats (replaced by getTextureFormats).
• Deprecated love.graphics.stencil (replaced by love.graphics.setStencilMode or love.graphics.setStencilState).
• Deprecated love.graphics.setStencilTest and love.graphics.getStencilTest (replaced by love.graphics.setStencilMode or setStencilState).
• Deprecated t.window.highdpi in love.conf and the highdpi flag of love.window.setMode (replaced by t.highdpi in love.conf).
• Deprecated t.accelerometerjoystick in love.conf (replaced by love.sensor module).
• Deprecated the variants of Mesh:attachAttribute and SpriteBatch:attachAttribute which accept a Mesh (replaced by variants which accept a Buffer).
• Deprecated Texture:newImageData (replaced by love.graphics.readbackTexture).

Removals:
• Removed the variant of SpriteBatch:setColor() which turns off all previously set colors.
• Removed the no-argument variant of love.graphics.setColorMask.
• Removed functions deprecated in LOVE 11:
• Removed love.audio.getSourceCount (renamed to love.audio.getActiveSourceCount).
• Removed Source:getChannels (renamed to Source:getChannelCount).
• Removed Decoder:getChannels (renamed to Decoder:getChannelCount).
• Removed love.filesystem.isDirectory (replaced by love.filesystem.getInfo).
• Removed love.filesystem.isFile (replaced by love.filesystem.getInfo).
• Removed love.filesystem.isSymlink (replaced by love.filesystem.getInfo).
• Removed love.filesystem.getLastModified (replaced by love.filesystem.getInfo).
• Removed love.filesystem.getSize (replaced by love.filesystem.getInfo).
• Removed ParticleSystem:setAreaSpread and ParticleSystem:getAreaSpread (renamed to ParticleSystem:setEmissionArea and getEmissionArea).
• Removed love.math.compress and love.math.decompress (replaced by love.data.compress and love.data.decompress).
• Removed World:getBodyList, World:getJointList, and World:getContactList (renamed to World:getBodies, World:getJoints, and World:getContacts).
• Removed Body:getFixtureList, Body:getJointList, and Body:getContactList (renamed to Body:getFixtures, Body:getJoints, and Body:getContacts).
• Removed PrismaticJoint:hasLimitsEnabled (renamed to PrismaticJoint:areLimitsEnabled).
• Removed RevoluteJoint:hasLimitsEnabled (renamed to RevoluteJoint:areLimitsEnabled).

Fixes:
• Fixed BezierCurve:render adding collinear points in some situations.
• Fixed sound Decoders to cause a Lua error instead of hard-crashing when memory for the decoding buffer can't be allocated.
• Fixed enum misspelling for thousandsseparator from thsousandsseparator for both keyboard and scancode enums.

0 comments on commit fe8df53

Please sign in to comment.