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Fix resource management in UAS node #1961
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Original file line number | Diff line number | Diff line change |
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@@ -45,9 +45,9 @@ class SetPositionTargetLocalNEDMixin | |
void set_position_target_local_ned( | ||
uint32_t time_boot_ms, uint8_t coordinate_frame, | ||
uint16_t type_mask, | ||
Eigen::Vector3d p, | ||
Eigen::Vector3d v, | ||
Eigen::Vector3d af, | ||
Eigen::Vector3d const & p, | ||
Eigen::Vector3d const & v, | ||
Eigen::Vector3d const & af, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What for? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For not copying There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's usually questionable thing, what's faster - just copy 4 float64's or access trough a pointer all fields. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. "just copy 4 float64's" -- 9 doubles, to be precise; which is 72 bytes. "or access trough a pointer all fields" -- how do you think the fields are accessed if the object is passed by value?
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float yaw, float yaw_rate) | ||
{ | ||
static_assert( | ||
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Why to move that into cpp?
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S.t. all plugins don't have to recompile when something changes here.
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And it's rarely changed, and if so, I'd prefer to recompile everything...
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Why do you prefer to recompile everything?