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Releases: sammyfreg/netImgui

Release of NetImgui v1.12.1

13 Dec 19:18
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Version 1.12.1

(2024/12/10)

  • API Changes
    • None
  • Various small changes and fixes
    • Fixed a Copy/paste and a Disconnect crashFor more details about NetImgui v1.12, please see this

Full Changelog: v1.11.0...v1.12.1

Release of NetImgui v1.12

08 Dec 23:17
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Note

Thsi version contains a crash on Copy/Paste and on Disconnect request, please use version 1.12.1.

Version 1.12

(2024/12/08)

  • API Changes
    • None
  • Backend change
    • Networking protocol has been reworked
    • If you are using our own networking layer, you will need to support changes made to 'DataReceive' and 'DataSend' and the addition of 'DataReceivePending'
    • This was done to drastically improve performances by using non-blocking sockets (saw boost from 8fps to 30fps on programs running at 30fps)
    • For more details, please look at the changes done to NetImgui_NetworkWin32.cpp or NetImgui_NetworkUE4.cpp
    • Note: The Posix network code has not been updated to new protocol yet, only Windows and UE4 have been done
  • Various small changes and fixes
    • Tested Dear ImGui versions up to 1.91.5 and updated the NetImgui Server to it (docking branch).

Full Changelog: v1.11.0...v1.12.0

Release of NetImgui v1.11

27 May 00:05
5b76352
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Version 1.11

(2024/05/26)

  • API Changes
    • None
  • Added Connection 'Take Over' support
    • When a NetImgui Client is already connected to a NetImgui Server, user of a second instance of a NetImgui Server now have the option of Taking over the connection.
    • This is useful when the Client Config on a NetImgui Server is set to Auto Connect and a user on a second PC wish to still connect to the client.
    • Users can enable the option Block TakerOver in their Client Config to prevent this possibility.
  • Various small changes and fixes
    • Tested Dear ImGui versions up to 1.90.6 and updated the NetImgui Server to it (docking branch).

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What's Changed

Full Changelog: v1.10.0...v1.11.0

Release of NetImgui v1.10

30 Dec 17:10
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NetImgui

Version 1.10

(2023/12/30)

  • API Changes
    • ConnectToApp() and ConnectFromApp() functions now accept a callback to be used by the NetImgui Server when wanting to update the font to a specific DPI scale.
      • Can be left untouched, with null used by default.
      • Without a callback, we apply the text scaling to ImGuiIO.FontGlobalScale instead of requesting the generation of a new font with increased pixel size.
      • Using ImGuiIO.FontGlobalScale gives a blurier text result than recreating the font with the exact DPI needed.
      • See SampleFontDPI for more info.
    • SendDataTexture() now support a new texture format kTexFmtCustom.
      • It requires that the dataSize parameter is specified since we can't deduce it anymore (but not used for other formats)
      • It allows user to send a texture command with custom data that also needs to be added to NetImguiServer codebase.
      • This could be used for movie streaming, etc...
      • See SampleTexture for more info.
  • Upgraded Dear ImGui support to 1.90
  • Added monitor DPI support
    • The Server now scale the text up on a high resolution monitor, so it can still be read
    • The Server font atlas is regenerated with a higher pixel size to match the resolution
    • The Client connected will be asked to regenerate their font atlas if they provided a callback when connecting
      • When this callback is received, the client codebase should regenerate the font atlas using the provided scale
      • When no callback has been assigned, the client automatically relies on ImGuiIO.FontGlobalScale when drawing (blurier results)
      • See SampleFontDPI for more info.
  • Added Clipboard support
    • Can now seamlessly use text clipboard between Client and Server!
    • Text copied on the Server PC is now sent over to the NetImgui Clients and can be pasted inside their Dear ImGui content
    • Text copied inside the Client's Dear ImGui content is now received by the Server PC and can be used on it
  • Shared Client configs
    • When adding a Client configuration on the NetImgui Server application, the property Shared can now be specified
    • When enabled, it will save the config in a User Directory instead of the current Working Directory
    • This means that user can have NetImgui Server applications in various locations, but they can all still share the same Client Configs.
    • Note: Requires that the function HAL_GetUserSettingFolder() is implemented in the NetImgui Server codebase. It has been done for Windows.
  • Various small changes and fixes
    • When the NetImgui Server config file netImgui.cfg is detected readonly, now tries to create a second one. This should help if user submit the default config file to perforce but still want to add new Clients.
    • Quickly typed text was dropping characters when received by Client
    • DirectX textures error when quickly recreating them

Release of NetImgui v1.9

04 May 11:26
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  • Upgraded Dear ImGui support to 1.89.5
  • Various small changes and fixes

NetImgui

Version 1.9

(2023/05/04)

  • API Changes
    • None, but communication version increase, need both client code and server exe to match.

Release of NetImgui v1.8.1

18 Jul 08:24
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  • Updated missing Api number update in api file
  • Support for new Dear ImGui input event architecture
  • Various small changes and fixes

NetImgui

Version 1.8.1

(2022/07/18)

  • API Changes
    • None
  • Dear ImGui 1.87 input event support
    • Input handling refactored to handle new Dear ImGui input event system (thanks to @lemantisee)
    • Added gamepad support
  • Compatibility tests
    • Now compile simple compatibility app for each Dear ImGui version supported
    • Allows to make sure the NetImgui Server works properly against any Dear ImGui version
  • Other Changes
    • 32bits support bugs fix in client code
    • NetImgui server popup now centered on main window
    • Some OpenGL fixes
    • Visual Studio 2022 LLVM support fix

Release of NetImgui v1.8

18 Jul 08:08
0f3fc7d
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  • Support for new Dear ImGui input event architecture
  • Various small changes and fixes

NetImgui

Version 1.8

(2022/07/18)

  • API Changes
    • None
  • Dear ImGui 1.87 input event support
    • Input handling refactored to handle new Dear ImGui input event system (thanks to @lemantisee)
    • Added gamepad support
  • Compatibility tests
    • Now compile simple compatibility app for each Dear ImGui version supported
    • Allows to make sure the NetImgui Server works properly against any Dear ImGui version
  • Other Changes
    • 32bits support bugs fix in client code
    • NetImgui server popup now centered on main window
    • Some OpenGL fixes
    • Visual Studio 2022 LLVM support fix

Release of NetImgui v1.7.5

31 Jan 12:37
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Fixed a memory leak in the NetImguiServer application.
(Client code remains unchanged).

NetImgui

Version 1.7.5

(2022/01/31)

  • API Changes
    • None
  • Bug fixes
    • NetImgui Server memory leak fix

Release of NetImgui v1.7.4

30 Jan 08:11
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Note: Please use release v1.7.5.
(Contains a memory leak fix on the NetImguiServer application)

Description
A few bug fixes, to resolve some out of sync issue when compression active.

NetImgui

Version 1.7.4

(2022/01/30)

  • API Changes
    • Removed the bWait parameter from Shutdown()
      • Always wait for Shutdown completion before returning now
      • This prevents multithread data release issues
    • Added a NETIMGUI_API define prefix to functions exported in NetImgui_Api.h
      • Similar to IMGUI_API, allows library user to control dll import/export
      • Takes the same value as IMGUI_API by default
  • Bug fixes
    • Compression feature causing some out of sync issue with NetImgui Server
    • 32bits index support crash

Release of NetImgui v1.7

10 Jan 05:02
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New

  • Data compression to greatly reduce bandwidth.

    • Can reduce the bandwidth by 100x+ with low overhead !
  • Visual Studio 2021 support.

  • NetImgui Server OpenGL3 support

NetImgui

Version 1.7

(2022/01/10)

  • API Changes
    • Added SetCompressionMode(...) / GetCompressionMode(), allow library user to manage the data compression feature
      • By default, Client relies on Server Setting
  • Data Compressions Support
    • Drawing data generated by the Client can now be compressed before being sent to Server
      • Greatly reduce the bandwidth between Client/Server at a negligible cost on the Client
      • Using Delta Compression. The draw data usually vary little from previous frame. Sending only the changed bytes produce great results at low overhead
    • Highly dynamic UI content lower improvements
    • A new sample (SampleCompression) demonstrate the use of data compression and its metrics
      • At 30 Fps, data rate send from client goes from ~ 3400 KB/s to ~ 22 KB/s (~ 160x improvement !)
      • Since it depends on static content, moving around a Window reduce the benefits
  • Other Changes
    • Added OpenGL3 support to NetImgui Server
      • Still DirectX11 by default
      • OpenGL3 support helps with the Server Application port to non Windows OS
      • To enable, set HAL_API_PLATFORM_GLFW_GL3 define to 1 and HAL_API_PLATFORM_WIN32_DX11 to 0
    • Added support for Visual Studio 2021
    • Support up to Dear ImGui 1.86 has been tested