Industry-standard navigation-mesh toolset for games
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Updated
Aug 11, 2024 - C++
Industry-standard navigation-mesh toolset for games
Unity NavMesh 2D Pathfinding
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
A fully dynamic planar navmesh for Unity supporting agents of any size
Pathfinding on NavMeshes for Bevy
Java Port of Recast & Detour navigation mesh toolset
A list of resources and tutorials for those doing programming in Unity.
Alternative to Unity's NavMesh system where the agents avoid each other.
A lockstep ARPG demo for LockstepEngine
First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)
Custom Nav Mesh Avoidance to replace default one in Unity.
This project provides unity scripts to export navmesh data into tile cache files that can be used directly by recastnavigation
UniRecast - navigation mesh toolset for Unity3D using DotRecast
Unity client navmesh export to server for pathfinding
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